mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
MarketEntrance.lua - Script mostly laid out and documented. Some debugging info left in while various warp locations and PrivateAreas still need finishing up. CraftCommand.lua - WIP on crafting menu + minigame. Menu flow worked out for the most part, it's just a matter of plugging in various data for them to replace the debugging values I set currently. DummyCommand.lua - WIP on Mining minigame. Still lots missing but it's a start. Cannot use mining nodes ingame currently without modifying KickEventPacket.cs Removed orphaned individual ShopSalesman scripts since their info was tabled into a single script awhile back.
91 lines
2.9 KiB
C#
91 lines
2.9 KiB
C#
/*
|
|
===========================================================================
|
|
Copyright (C) 2015-2019 Project Meteor Dev Team
|
|
|
|
This file is part of Project Meteor Server.
|
|
|
|
Project Meteor Server is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU Affero General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Project Meteor Server is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Affero General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Affero General Public License
|
|
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
|
|
===========================================================================
|
|
*/
|
|
|
|
using System.Collections.Generic;
|
|
|
|
namespace Meteor.Map.actors
|
|
{
|
|
class EventList
|
|
{
|
|
public List<TalkEventCondition> talkEventConditions;
|
|
public List<NoticeEventCondition> noticeEventConditions;
|
|
public List<EmoteEventCondition> emoteEventConditions;
|
|
public List<PushCircleEventCondition> pushWithCircleEventConditions;
|
|
public List<PushFanEventCondition> pushWithFanEventConditions;
|
|
public List<PushBoxEventCondition> pushWithBoxEventConditions;
|
|
|
|
public class TalkEventCondition
|
|
{
|
|
public byte unknown1;
|
|
public bool isDisabled = false;
|
|
public string conditionName;
|
|
}
|
|
|
|
public class NoticeEventCondition
|
|
{
|
|
public byte unknown1;
|
|
public byte unknown2;
|
|
public string conditionName;
|
|
|
|
public NoticeEventCondition(string name, byte unk1, byte unk2)
|
|
{
|
|
conditionName = name;
|
|
unknown1 = unk1;
|
|
unknown2 = unk2;
|
|
}
|
|
}
|
|
|
|
public class EmoteEventCondition
|
|
{
|
|
public byte unknown1;
|
|
public byte unknown2;
|
|
public byte emoteId;
|
|
public string conditionName;
|
|
}
|
|
|
|
public class PushCircleEventCondition
|
|
{
|
|
public string conditionName = "";
|
|
public float radius = 30.0f;
|
|
public bool outwards = false;
|
|
public bool silent = true;
|
|
}
|
|
|
|
public class PushFanEventCondition
|
|
{
|
|
public string conditionName;
|
|
public float radius = 30.0f;
|
|
public bool outwards = false;
|
|
public bool silent = true;
|
|
}
|
|
|
|
public class PushBoxEventCondition
|
|
{
|
|
public uint bgObj;
|
|
public uint layout;
|
|
public string conditionName = "";
|
|
public string reactName = "";
|
|
public bool outwards = false;
|
|
public bool silent = true;
|
|
}
|
|
}
|
|
}
|