project-meteor-server/Map Server/Packets/Send/Actor/Events
2022-03-03 01:59:13 -05:00
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SetEmoteEventCondition.cs Removed spawn locations warping. Fixed event packet str len. Fixed some scripts. Fixed doors not working. 2022-02-05 09:55:18 -05:00
SetEventStatusPacket.cs Fixed event status packet using the wrong event type. Changed kickevent in player class to use notice type. 2020-02-28 00:05:46 -05:00
SetNoticeEventCondition.cs Removed spawn locations warping. Fixed event packet str len. Fixed some scripts. Fixed doors not working. 2022-02-05 09:55:18 -05:00
SetPushEventConditionWithCircle.cs Added the PGL200 quest The House Always Wins. Fixed quest instances not being set on spawn. Fixed PrivateAreaPast. Added You have left the instance messages when leaving a PrivateArea. Fixed EmoteEvents. DefaultTalk has been disabled temporarily to speed up warps. 2022-03-03 01:59:13 -05:00
SetPushEventConditionWithFan.cs Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor. 2019-06-19 01:10:15 -04:00
SetPushEventConditionWithTriggerBox.cs SetPushEventConditionWithTriggerBox & EventList.cs - Made changes to PushBoxEventCondition so it can function ingame if provided the correct parameters in the eventConditions in the gamedata_actor_class SQL. These are used for the Market Wards entrances in each city 2020-09-25 18:15:54 -04:00
SetTalkEventCondition.cs Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor. 2019-06-19 01:10:15 -04:00