project-meteor-server/FFXIVClassic Map Server/actors/chara/player/Player.cs

634 lines
29 KiB
C#

using FFXIVClassic_Lobby_Server;
using FFXIVClassic_Lobby_Server.common;
using FFXIVClassic_Lobby_Server.packets;
using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic_Map_Server.dataobjects.chara;
using FFXIVClassic_Map_Server.lua;
using FFXIVClassic_Map_Server.packets.send;
using FFXIVClassic_Map_Server.packets.send.actor;
using FFXIVClassic_Map_Server.packets.send.Actor.inventory;
using FFXIVClassic_Map_Server.packets.send.events;
using FFXIVClassic_Map_Server.packets.send.list;
using FFXIVClassic_Map_Server.packets.send.login;
using FFXIVClassic_Map_Server.packets.send.player;
using FFXIVClassic_Map_Server.utils;
using MySql.Data.MySqlClient;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.Actors
{
class Player : Character
{
public const int TIMER_TOTORAK = 0;
public const int TIMER_DZEMAEL = 1;
public const int TIMER_BOWL_OF_EMBERS_HARD = 2;
public const int TIMER_BOWL_OF_EMBERS = 3;
public const int TIMER_THORNMARCH = 4;
public const int TIMER_AURUMVALE = 5;
public const int TIMER_CUTTERSCRY = 6;
public const int TIMER_BATTLE_ALEPORT = 7;
public const int TIMER_BATTLE_HYRSTMILL = 8;
public const int TIMER_BATTLE_GOLDENBAZAAR = 9;
public const int TIMER_HOWLING_EYE_HARD = 10;
public const int TIMER_HOWLING_EYE = 11;
public const int TIMER_CASTRUM_TOWER = 12;
public const int TIMER_BOWL_OF_EMBERS_EXTREME = 13;
public const int TIMER_RIVENROAD = 14;
public const int TIMER_RIVENROAD_HARD = 15;
public const int TIMER_BEHEST = 16;
public const int TIMER_COMPANYBEHEST = 17;
public const int TIMER_RETURN = 18;
public const int TIMER_SKIRMISH = 19;
public uint[] timers = new uint[20];
public ushort currentJob;
public uint currentTitle;
public byte gcCurrent;
public byte gcRankLimsa;
public byte gcRankGridania;
public byte gcRankUldah;
public bool hasChocobo;
public bool hasGoobbue;
public byte chocoboAppearance;
public string chocoboName;
public uint achievementPoints;
public PlayerWork playerWork = new PlayerWork();
public ConnectedPlayer playerSession;
public Player(ConnectedPlayer cp, uint actorID) : base(actorID)
{
playerSession = cp;
actorName = String.Format("_pc{0:00000000}", actorID);
className = "Player";
currentSubState = SetActorStatePacket.SUB_STATE_PLAYER;
charaWork.property[0] = 1;
charaWork.property[1] = 1;
charaWork.property[2] = 1;
charaWork.property[4] = 1;
charaWork.command[0] = 0xA0F00000 | 21001;
charaWork.command[1] = 0xA0F00000 | 21002;
charaWork.command[2] = 0xA0F00000 | 12003;
charaWork.command[3] = 0xA0F00000 | 12004;
charaWork.command[4] = 0xA0F00000 | 21005;
charaWork.command[5] = 0xA0F00000 | 21006;
charaWork.command[6] = 0xA0F00000 | 21007;
charaWork.command[7] = 0xA0F00000 | 12009;
charaWork.command[8] = 0xA0F00000 | 12010;
charaWork.command[9] = 0xA0F00000 | 12005;
charaWork.command[10] = 0xA0F00000 | 12007;
charaWork.command[11] = 0xA0F00000 | 12011;
charaWork.command[12] = 0xA0F00000 | 22012;
charaWork.command[13] = 0xA0F00000 | 22013;
charaWork.command[14] = 0xA0F00000 | 29497;
charaWork.command[15] = 0xA0F00000 | 22015;
charaWork.command[32] = 0xA0F00000 | 27155;
//charaWork.command[33] = 0xA0F00000 | 27150;
charaWork.command[34] = 0xA0F00000 | 27300;
charaWork.commandAcquired[27150 - 26000] = true;
playerWork.questScenarioComplete[110001 - 110001] = true;
playerWork.questGuildleveComplete[120050 - 120001] = true;
for (int i = 0; i < charaWork.additionalCommandAcquired.Length; i++ )
charaWork.additionalCommandAcquired[i] = true;
for (int i = 0; i < charaWork.commandCategory.Length; i++)
charaWork.commandCategory[i] = 1;
charaWork.battleTemp.generalParameter[3] = 1;
charaWork.eventSave.bazaarTax = 5;
charaWork.battleSave.potencial = 6.6f;
charaWork.commandBorder = 0x20;
Database.loadPlayerCharacter(this);
}
public List<SubPacket> create0x132Packets(uint playerActorId)
{
List<SubPacket> packets = new List<SubPacket>();
packets.Add(_0x132Packet.buildPacket(playerActorId, 0xB, "commandForced"));
packets.Add(_0x132Packet.buildPacket(playerActorId, 0xA, "commandDefault"));
packets.Add(_0x132Packet.buildPacket(playerActorId, 0x6, "commandWeak"));
packets.Add(_0x132Packet.buildPacket(playerActorId, 0x4, "commandContent"));
packets.Add(_0x132Packet.buildPacket(playerActorId, 0x6, "commandJudgeMode"));
packets.Add(_0x132Packet.buildPacket(playerActorId, 0x100, "commandRequest"));
packets.Add(_0x132Packet.buildPacket(playerActorId, 0x100, "widgetCreate"));
packets.Add(_0x132Packet.buildPacket(playerActorId, 0x100, "macroRequest"));
return packets;
}
public override SubPacket createScriptBindPacket(uint playerActorId)
{
List<LuaParam> lParams;
if (isMyPlayer(playerActorId))
{
lParams = LuaUtils.createLuaParamList("/Chara/Player/Player_work", false, false, false, true, 0, false, timers, true);
}
else
lParams = LuaUtils.createLuaParamList("/Chara/Player/Player_work", false, false, false, false, false, true);
return ActorInstantiatePacket.buildPacket(actorId, playerActorId, actorName, className, lParams);
}
public override BasePacket getSpawnPackets(uint playerActorId, uint spawnType)
{
List<SubPacket> subpackets = new List<SubPacket>();
subpackets.Add(createAddActorPacket(playerActorId, 8));
if (isMyPlayer(playerActorId))
subpackets.AddRange(create0x132Packets(playerActorId));
subpackets.Add(createSpeedPacket(playerActorId));
subpackets.Add(createSpawnPositonPacket(playerActorId, spawnType));
subpackets.Add(createAppearancePacket(playerActorId));
subpackets.Add(createNamePacket(playerActorId));
subpackets.Add(_0xFPacket.buildPacket(playerActorId, playerActorId));
subpackets.Add(createStatePacket(playerActorId));
subpackets.Add(createIdleAnimationPacket(playerActorId));
subpackets.Add(createInitStatusPacket(playerActorId));
subpackets.Add(createSetActorIconPacket(playerActorId));
subpackets.Add(createIsZoneingPacket(playerActorId));
subpackets.AddRange(createPlayerRelatedPackets(playerActorId));
subpackets.Add(createScriptBindPacket(playerActorId));
return BasePacket.createPacket(subpackets, true, false);
}
public List<SubPacket> createPlayerRelatedPackets(uint playerActorId)
{
List<SubPacket> subpackets = new List<SubPacket>();
if (gcCurrent != 0)
subpackets.Add(SetGrandCompanyPacket.buildPacket(actorId, playerActorId, gcCurrent, gcRankLimsa, gcRankGridania, gcRankUldah));
if (currentTitle != 0)
subpackets.Add(SetPlayerTitlePacket.buildPacket(actorId, playerActorId, currentTitle));
if (currentJob != 0)
subpackets.Add(SetCurrentJobPacket.buildPacket(actorId, playerActorId, currentJob));
if (isMyPlayer(playerActorId))
{
subpackets.Add(_0x196Packet.buildPacket(playerActorId, playerActorId));
if (hasChocobo && chocoboName != null && !chocoboName.Equals(""))
{
subpackets.Add(SetChocoboNamePacket.buildPacket(actorId, playerActorId, chocoboName));
subpackets.Add(SetHasChocoboPacket.buildPacket(playerActorId, hasChocobo));
}
if (hasGoobbue)
subpackets.Add(SetHasGoobbuePacket.buildPacket(playerActorId, hasGoobbue));
subpackets.Add(SetAchievementPointsPacket.buildPacket(playerActorId, achievementPoints));
subpackets.Add(Database.getLatestAchievements(this));
subpackets.Add(Database.getAchievementsPacket(this));
/*
if (isInn)
{
SetCutsceneBookPacket book = new SetCutsceneBookPacket();
for (int i = 0; i < book.cutsceneFlags.Length; i++)
book.cutsceneFlags[i] = true;
client.queuePacket(book.buildPacket(player.actorID), true, false);
//
//subpackets.Add(SetPlayerDreamPacket.buildPacket(playerActorId, );
}
*/
}
return subpackets;
}
public override BasePacket getInitPackets(uint playerActorId)
{
ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("/_init", this, playerActorId);
propPacketUtil.addProperty("charaWork.eventSave.bazaarTax");
propPacketUtil.addProperty("charaWork.battleSave.potencial");
//Properties
for (int i = 0; i < charaWork.property.Length; i++)
{
if (charaWork.property[i] != 0)
propPacketUtil.addProperty(String.Format("charaWork.property[{0}]", i));
}
//Parameters
propPacketUtil.addProperty("charaWork.parameterSave.hp[0]");
propPacketUtil.addProperty("charaWork.parameterSave.hpMax[0]");
propPacketUtil.addProperty("charaWork.parameterSave.mp");
propPacketUtil.addProperty("charaWork.parameterSave.mpMax");
propPacketUtil.addProperty("charaWork.parameterTemp.tp");
propPacketUtil.addProperty("charaWork.parameterSave.state_mainSkill[0]");
propPacketUtil.addProperty("charaWork.parameterSave.state_mainSkillLevel");
//Status Times
for (int i = 0; i < charaWork.statusShownTime.Length; i++)
{
if (charaWork.statusShownTime[i] != 0xFFFFFFFF)
propPacketUtil.addProperty(String.Format("charaWork.statusShownTime[{0}]", i));
}
//General Parameters
for (int i = 3; i < charaWork.battleTemp.generalParameter.Length; i++)
{
if (charaWork.battleTemp.generalParameter[i] != 0)
propPacketUtil.addProperty(String.Format("charaWork.battleTemp.generalParameter[{0}]", i));
}
propPacketUtil.addProperty("charaWork.battleTemp.castGauge_speed[0]");
propPacketUtil.addProperty("charaWork.battleTemp.castGauge_speed[1]");
//Battle Save Skillpoint
//Commands
propPacketUtil.addProperty("charaWork.commandBorder");
for (int i = 0; i < charaWork.command.Length; i++)
{
if (charaWork.command[i] != 0)
propPacketUtil.addProperty(String.Format("charaWork.command[{0}]", i));
}
/*
for (int i = 0; i < charaWork.commandCategory.Length; i++)
{
charaWork.commandCategory[i] = 1;
if (charaWork.commandCategory[i] != 0)
propPacketUtil.addProperty(String.Format("charaWork.commandCategory[{0}]", i));
}
for (int i = 0; i < charaWork.commandAcquired.Length; i++)
{
if (charaWork.commandAcquired[i] != false)
propPacketUtil.addProperty(String.Format("charaWork.commandAcquired[{0}]", i));
}
*/
for (int i = 0; i < charaWork.additionalCommandAcquired.Length; i++)
{
if (charaWork.additionalCommandAcquired[i] != false)
propPacketUtil.addProperty(String.Format("charaWork.additionalCommandAcquired[{0}]", i));
}
for (int i = 0; i < charaWork.parameterSave.commandSlot_compatibility.Length; i++)
{
charaWork.parameterSave.commandSlot_compatibility[i] = true;
if (charaWork.parameterSave.commandSlot_compatibility[i])
propPacketUtil.addProperty(String.Format("charaWork.parameterSave.commandSlot_compatibility[{0}]", i));
}
/*
for (int i = 0; i < charaWork.parameterSave.commandSlot_recastTime.Length; i++)
{
if (charaWork.parameterSave.commandSlot_recastTime[i] != 0)
propPacketUtil.addProperty(String.Format("charaWork.parameterSave.commandSlot_recastTime[{0}]", i));
}
*/
//System
propPacketUtil.addProperty("charaWork.parameterTemp.forceControl_float_forClientSelf[0]");
propPacketUtil.addProperty("charaWork.parameterTemp.forceControl_float_forClientSelf[1]");
propPacketUtil.addProperty("charaWork.parameterTemp.forceControl_int16_forClientSelf[0]");
propPacketUtil.addProperty("charaWork.parameterTemp.forceControl_int16_forClientSelf[1]");
charaWork.parameterTemp.otherClassAbilityCount[0] = 4;
charaWork.parameterTemp.otherClassAbilityCount[1] = 5;
charaWork.parameterTemp.giftCount[1] = 5;
propPacketUtil.addProperty("charaWork.parameterTemp.otherClassAbilityCount[0]");
propPacketUtil.addProperty("charaWork.parameterTemp.otherClassAbilityCount[1]");
propPacketUtil.addProperty("charaWork.parameterTemp.giftCount[1]");
propPacketUtil.addProperty("charaWork.depictionJudge");
//Scenario
for (int i = 0; i < playerWork.questScenario.Length; i++)
{
if (playerWork.questScenario[i] != 0)
propPacketUtil.addProperty(String.Format("playerWork.questScenario[{0}]", i));
}
//Guildleve - Local
for (int i = 0; i < playerWork.questGuildleve.Length; i++)
{
if (playerWork.questGuildleve[i] != 0)
propPacketUtil.addProperty(String.Format("playerWork.questGuildleve[{0}]", i));
}
//Guildleve - Regional
for (int i = 0; i < work.guildleveId.Length; i++)
{
if (work.guildleveId[i] != 0)
propPacketUtil.addProperty(String.Format("work.guildleveId[{0}]", i));
if (work.guildleveDone[i] != false)
propPacketUtil.addProperty(String.Format("work.guildleveDone[{0}]", i));
if (work.guildleveChecked[i] != false)
propPacketUtil.addProperty(String.Format("work.guildleveChecked[{0}]", i));
}
//NPC Linkshell
for (int i = 0; i < playerWork.npcLinkshellChatCalling.Length; i++)
{
if (playerWork.npcLinkshellChatCalling[i] != false)
propPacketUtil.addProperty(String.Format("playerWork.npcLinkshellChatCalling[{0}]", i));
if (playerWork.npcLinkshellChatExtra[i] != false)
propPacketUtil.addProperty(String.Format("playerWork.npcLinkshellChatExtra[{0}]", i));
}
propPacketUtil.addProperty("playerWork.restBonusExpRate");
//Profile
propPacketUtil.addProperty("playerWork.tribe");
propPacketUtil.addProperty("playerWork.guardian");
propPacketUtil.addProperty("playerWork.birthdayMonth");
propPacketUtil.addProperty("playerWork.birthdayDay");
propPacketUtil.addProperty("playerWork.initialTown");
return propPacketUtil.done();
}
public void sendZoneInPackets(WorldManager world, ushort spawnType)
{
playerSession.queuePacket(SetMapPacket.buildPacket(actorId, zone.regionId, zone.actorId), true, false);
playerSession.queuePacket(SetMusicPacket.buildPacket(actorId, zone.bgmDay, 0x01), true, false);
playerSession.queuePacket(SetWeatherPacket.buildPacket(actorId, SetWeatherPacket.WEATHER_CLEAR), true, false);
playerSession.queuePacket(getSpawnPackets(actorId, spawnType));
#region grouptest
//Retainers
List<ListEntry> retainerListEntries = new List<ListEntry>();
retainerListEntries.Add(new ListEntry(actorId, 0xFFFFFFFF, 0x139E, false, true, customDisplayName));
retainerListEntries.Add(new ListEntry(0x23, 0x0, 0xFFFFFFFF, false, false, "TEST1"));
retainerListEntries.Add(new ListEntry(0x24, 0x0, 0xFFFFFFFF, false, false, "TEST2"));
retainerListEntries.Add(new ListEntry(0x25, 0x0, 0xFFFFFFFF, false, false, "TEST3"));
BasePacket retainerListPacket = BasePacket.createPacket(ListUtils.createRetainerList(actorId, 0xF4, 1, 0x800000000004e639, retainerListEntries), true, false);
playerSession.queuePacket(retainerListPacket);
//Party
List<ListEntry> partyListEntries = new List<ListEntry>();
partyListEntries.Add(new ListEntry(actorId, 0xFFFFFFFF, 0xFFFFFFFF, false, true, customDisplayName));
partyListEntries.Add(new ListEntry(0x029B27D3, 0xFFFFFFFF, 0x195, false, true, "Valentine Bluefeather"));
BasePacket partyListPacket = BasePacket.createPacket(ListUtils.createPartyList(actorId, 0xF4, 1, 0x8000000000696df2, partyListEntries), true, false);
playerSession.queuePacket(partyListPacket);
#endregion
#region itemsetup
////////ITEMS////////
playerSession.queuePacket(InventoryBeginChangePacket.buildPacket(actorId), true, false);
//TEST
List<Item> items = new List<Item>();
items.Add(new Item(1337, 8030920, 5)); //Leather Jacket
items.Add(new Item(1338, 8013626, 1)); //Chocobo Mask
items.Add(new Item(1339, 5030402, 2)); //Thyrus
items.Add(new Item(1340, 8013635, 3)); //Dalamud Horn
items.Add(new Item(1341, 10100132, 4)); //Savage Might 4
items.Add(new Item(1342, 8032407, 6)); //Green Summer Halter (Female)
items.Add(new Item(1343, 8051307, 7)); //Green Summer Tanga (Female)
items.Add(new Item(1344, 8050766, 8)); //Flame Private's Saroul
int count = 0;
items[2].isHighQuality = true;
items[0].durability = 9999;
items[0].spiritbind = 10000;
items[0].materia1 = 6;
items[0].materia2 = 7;
items[0].materia3 = 8;
items[0].materia4 = 9;
items[0].materia5 = 10;
items[1].durability = 9999;
items[2].durability = 0xFFFFFFF;
items[3].durability = 9999;
items[4].quantity = 99;
//Reused
SubPacket endInventory = InventorySetEndPacket.buildPacket(actorId);
SubPacket beginInventory = InventorySetBeginPacket.buildPacket(actorId, 200, 00);
SubPacket setInventory = InventoryItemPacket.buildPacket(actorId, items, ref count);
List<SubPacket> setinvPackets = new List<SubPacket>();
setinvPackets.Add(beginInventory);
setinvPackets.Add(setInventory);
setinvPackets.Add(endInventory);
//client.queuePacket(currancy);
//client.queuePacket(keyitems);
#endregion
#region equipsetup
playerSession.queuePacket(BasePacket.createPacket(setinvPackets, true, false));
EquipmentSetupPacket initialEqupmentPacket = new EquipmentSetupPacket();
initialEqupmentPacket.setItem(EquipmentSetupPacket.SLOT_BODY, 5);
initialEqupmentPacket.setItem(EquipmentSetupPacket.SLOT_HEAD, 3);
initialEqupmentPacket.setItem(EquipmentSetupPacket.SLOT_UNDERSHIRT, 6);
initialEqupmentPacket.setItem(EquipmentSetupPacket.SLOT_UNDERGARMENT, 7);
initialEqupmentPacket.setItem(EquipmentSetupPacket.SLOT_MAINHAND, 2);
initialEqupmentPacket.setItem(EquipmentSetupPacket.SLOT_LEGS, 8);
//Equip Init
playerSession.queuePacket(InventorySetBeginPacket.buildPacket(actorId, 0x23, InventorySetBeginPacket.CODE_EQUIPMENT), true, false);
playerSession.queuePacket(BasePacket.createPacket(initialEqupmentPacket.buildPackets(actorId), true, false));
playerSession.queuePacket(InventorySetEndPacket.buildPacket(actorId), true, false);
playerSession.queuePacket(InventoryEndChangePacket.buildPacket(actorId), true, false);
////////ITEMS////////
#endregion
playerSession.queuePacket(getInitPackets(actorId));
BasePacket areaMasterSpawn = zone.getSpawnPackets(actorId);
BasePacket debugSpawn = world.GetDebugActor().getSpawnPackets(actorId);
BasePacket worldMasterSpawn = world.GetActor().getSpawnPackets(actorId);
playerSession.queuePacket(areaMasterSpawn);
playerSession.queuePacket(debugSpawn);
playerSession.queuePacket(worldMasterSpawn);
#region hardcode
BasePacket reply10 = new BasePacket("./packets/login/login10.bin"); //Item Storage, Inn Door created
BasePacket reply11 = new BasePacket("./packets/login/login11.bin"); //NPC Create ??? Final init
reply10.replaceActorID(actorId);
reply11.replaceActorID(actorId);
playerSession.queuePacket(reply10);
playerSession.queuePacket(reply11);
#endregion
}
public bool isMyPlayer(uint otherActorId)
{
return actorId == otherActorId;
}
public void loadNpcTemplate(uint id)
{
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
try
{
conn.Open();
string query = @"
SELECT
displayNameId,
customDisplayName,
base,
size,
hairStyle,
hairHighlightColor,
hairVariation,
faceType,
characteristics,
characteristicsColor,
faceEyebrows,
faceIrisSize,
faceEyeShape,
faceNose,
faceFeatures,
faceMouth,
ears,
hairColor,
skinColor,
eyeColor,
voice,
mainHand,
offHand,
spMainHand,
spOffHand,
throwing,
pack,
pouch,
head,
body,
legs,
hands,
feet,
waist,
neck,
leftEars,
rightEars,
leftIndex,
rightIndex,
leftFinger,
rightFinger
FROM gamedata_actor_templates
INNER JOIN gamedata_actor_appearance ON gamedata_actor_templates.id = gamedata_actor_appearance.id
WHERE gamedata_actor_templates.id = @templateId
";
MySqlCommand cmd = new MySqlCommand(query, conn);
cmd.Parameters.AddWithValue("@templateId", id);
using (MySqlDataReader reader = cmd.ExecuteReader())
{
while (reader.Read())
{
//Handle Name
if (reader.IsDBNull(1))
displayNameId = reader.GetUInt32(0);
else
{
customDisplayName = reader.GetString(1);
displayNameId = 0xFFFFFFF;
}
//Handle Appearance
modelId = reader.GetUInt32(2);
appearanceIds[Character.SIZE] = reader.GetUInt32(3);
appearanceIds[Character.COLORINFO] = (uint)(reader.GetUInt32(18) | (reader.GetUInt32(17) << 10) | (reader.GetUInt32(19) << 20)); //17 - Skin Color, 16 - Hair Color, 18 - Eye Color
appearanceIds[Character.FACEINFO] = PrimitiveConversion.ToUInt32(CharacterUtils.getFaceInfo(reader.GetByte(8), reader.GetByte(9), reader.GetByte(7), reader.GetByte(16), reader.GetByte(15), reader.GetByte(14), reader.GetByte(13), reader.GetByte(12), reader.GetByte(11), reader.GetByte(10)));
appearanceIds[Character.HIGHLIGHT_HAIR] = (uint)(reader.GetUInt32(5) | reader.GetUInt32(4) << 10); //5- Hair Highlight, 4 - Hair Style
appearanceIds[Character.VOICE] = reader.GetUInt32(19);
appearanceIds[Character.WEAPON1] = reader.GetUInt32(21);
//appearanceIds[Character.WEAPON2] = reader.GetUInt32(22);
appearanceIds[Character.HEADGEAR] = reader.GetUInt32(28);
appearanceIds[Character.BODYGEAR] = reader.GetUInt32(29);
appearanceIds[Character.LEGSGEAR] = reader.GetUInt32(30);
appearanceIds[Character.HANDSGEAR] = reader.GetUInt32(31);
appearanceIds[Character.FEETGEAR] = reader.GetUInt32(32);
appearanceIds[Character.WAISTGEAR] = reader.GetUInt32(33);
appearanceIds[Character.R_EAR] = reader.GetUInt32(34);
appearanceIds[Character.L_EAR] = reader.GetUInt32(35);
appearanceIds[Character.R_FINGER] = reader.GetUInt32(38);
appearanceIds[Character.L_FINGER] = reader.GetUInt32(39);
}
}
}
catch (MySqlException e)
{ Console.WriteLine(e); }
finally
{
conn.Dispose();
}
}
}
public void queuePacket(BasePacket packet)
{
playerSession.queuePacket(packet);
}
public void queuePacket(SubPacket packet)
{
playerSession.queuePacket(packet, true, false);
}
public void sendMessage(uint logType, string sender, string message)
{
queuePacket(SendMessagePacket.buildPacket(actorId, actorId, logType, sender, message));
}
public void logout()
{
queuePacket(LogoutPacket.buildPacket(actorId));
}
public void quitGame()
{
queuePacket(QuitPacket.buildPacket(actorId));
}
public void runEventFunction(string functionName, params object[] parameters)
{
List<LuaParam> lParams = LuaUtils.createLuaParamList(parameters);
SubPacket spacket = RunEventFunctionPacket.buildPacket(actorId, playerSession.eventCurrentOwner, playerSession.eventCurrentStarter, functionName, lParams);
spacket.debugPrintSubPacket();
queuePacket(spacket);
}
public void endEvent()
{
SubPacket p = EndEventPacket.buildPacket(actorId, playerSession.eventCurrentOwner, playerSession.eventCurrentStarter);
p.debugPrintSubPacket();
queuePacket(p);
}
}
}