project-meteor-server/FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX10Packet.cs

110 lines
4.4 KiB
C#

using FFXIVClassic.Common;
using System;
using System.IO;
using System.Collections.Generic;
namespace FFXIVClassic_Map_Server.packets.send.actor.battle
{
class BattleActionX10Packet
{
public const ushort OPCODE = 0x013A;
public const uint PACKET_SIZE = 0xD8;
public static SubPacket BuildPacket(uint sourceActorId, uint animationId, ushort commandId, BattleAction[] actionList, ref int currentIndex)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((UInt32)sourceActorId);
binWriter.Write((UInt32)animationId);
//Missing... last value is float, string in here as well?
binWriter.Seek(0x20, SeekOrigin.Begin);
binWriter.Write((UInt32)actionList.Length); //Num actions (always 1 for this)
binWriter.Write((UInt16)commandId);
binWriter.Write((UInt16)0x810); //?
//binWriter.Seek(0x20, SeekOrigin.Begin);
foreach (BattleAction action in actionList)
binWriter.Write((UInt32)action.targetId);
binWriter.Seek(0x50, SeekOrigin.Begin);
foreach (BattleAction action in actionList)
binWriter.Write((UInt16)action.amount);
binWriter.Seek(0x64, SeekOrigin.Begin);
foreach (BattleAction action in actionList)
binWriter.Write((UInt16)action.worldMasterTextId);
binWriter.Seek(0x78, SeekOrigin.Begin);
foreach (BattleAction action in actionList)
binWriter.Write((UInt32)action.effectId);
binWriter.Seek(0xA0, SeekOrigin.Begin);
foreach (BattleAction action in actionList)
binWriter.Write((Byte)action.param);
binWriter.Seek(0xAA, SeekOrigin.Begin);
foreach (BattleAction action in actionList)
binWriter.Write((Byte)action.unknown);
}
}
return new SubPacket(OPCODE, sourceActorId, data);
}
public static SubPacket BuildPacket(uint sourceActorId, uint animationId, ushort commandId, List<BattleAction> actionList, ref int currentIndex)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((UInt32)sourceActorId);
binWriter.Write((UInt32)animationId);
//Missing... last value is float, string in here as well?
binWriter.Seek(0x20, SeekOrigin.Begin);
binWriter.Write((UInt32)actionList.Count); //Num actions (always 1 for this)
binWriter.Write((UInt16)commandId);
binWriter.Write((UInt16)0x810); //?
//binWriter.Seek(0x20, SeekOrigin.Begin);
foreach (BattleAction action in actionList)
binWriter.Write((UInt32)action.targetId);
binWriter.Seek(0x50, SeekOrigin.Begin);
foreach (BattleAction action in actionList)
binWriter.Write((UInt16)action.amount);
binWriter.Seek(0x64, SeekOrigin.Begin);
foreach (BattleAction action in actionList)
binWriter.Write((UInt16)action.worldMasterTextId);
binWriter.Seek(0x78, SeekOrigin.Begin);
foreach (BattleAction action in actionList)
binWriter.Write((UInt32)action.effectId);
binWriter.Seek(0xA0, SeekOrigin.Begin);
foreach (BattleAction action in actionList)
binWriter.Write((Byte)action.param);
binWriter.Seek(0xAA, SeekOrigin.Begin);
foreach (BattleAction action in actionList)
binWriter.Write((Byte)action.unknown);
}
}
return new SubPacket(OPCODE, sourceActorId, data);
}
}
}