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			99 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			99 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| /*
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| ===========================================================================
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| Copyright (C) 2015-2019 Project Meteor Dev Team
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| 
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| This file is part of Project Meteor Server.
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| 
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| Project Meteor Server is free software: you can redistribute it and/or modify
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| it under the terms of the GNU Affero General Public License as published by
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| the Free Software Foundation, either version 3 of the License, or
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| (at your option) any later version.
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| 
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| Project Meteor Server is distributed in the hope that it will be useful,
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| but WITHOUT ANY WARRANTY; without even the implied warranty of
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| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| GNU Affero General Public License for more details.
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| 
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| You should have received a copy of the GNU Affero General Public License
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| along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
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| ===========================================================================
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| */
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| 
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| using System;
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| using System.Collections.Generic;
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| using Meteor.Map.Actors;
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| using Meteor.Map.actors.chara.npc;
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| 
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| namespace Meteor.Map.actors.chara.ai.controllers
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| {
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|     // todo: this is probably not needed, can do everything in their script
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|     class AllyController : BattleNpcController
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|     {
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|         protected new Ally owner;
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|         public AllyController(Ally owner) :
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|             base(owner)
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|         {
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|             this.owner = owner;
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|         }
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|         
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|         protected List<Character> GetContentGroupCharas()
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|         {
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|             List<Character> contentGroupCharas = null;
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| 
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|             if (owner.currentContentGroup != null)
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|             {
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|                 contentGroupCharas = new List<Character>(owner.currentContentGroup.GetMemberCount());
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|                 foreach (var charaId in owner.currentContentGroup.GetMembers())
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|                 {
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|                     var chara = owner.CurrentArea.FindActorInArea<Character>(charaId);
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| 
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|                     if (chara != null)
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|                         contentGroupCharas.Add(chara);
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|                 }
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|             }
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| 
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|             return contentGroupCharas;
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|         }
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| 
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|         //Iterate over players in the group and if they are fighting, assist them
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|         protected override void TryAggro(DateTime tick)
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|         {
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|             //lua.LuaEngine.CallLuaBattleFunction(owner, "tryAggro", owner, GetContentGroupCharas());
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| 
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|             foreach(Character chara in GetContentGroupCharas())
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|             {
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|                 if(chara.IsPlayer())
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|                 {
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|                     if(owner.aiContainer.GetTargetFind().CanTarget((Character) chara.target) && chara.target is BattleNpc && ((BattleNpc)chara.target).hateContainer.HasHateForTarget(chara))
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|                     {
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|                         owner.Engage(chara.target.Id);
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|                         owner.hateContainer.AddBaseHate((Character) chara.target);
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|                         break;
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|                     }
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|                 }
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|             }
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|             //base.TryAggro(tick);
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|         }
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| 
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|         // server really likes to hang whenever scripts iterate area's actorlist
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|         protected override void DoCombatTick(DateTime tick, List<Character> contentGroupCharas = null)
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|         {
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|             if (contentGroupCharas == null)
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|             {
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|                 contentGroupCharas = GetContentGroupCharas();
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|             }
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| 
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|             base.DoCombatTick(tick, contentGroupCharas);
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|         }
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| 
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|         protected override void DoRoamTick(DateTime tick, List<Character> contentGroupCharas = null)
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|         {
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|             if (contentGroupCharas == null)
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|             {
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|                 contentGroupCharas = GetContentGroupCharas();
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|             }
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|             base.DoRoamTick(tick, contentGroupCharas);
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|         }
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|     }
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| }
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