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			98 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			98 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| /*
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| ===========================================================================
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| Copyright (C) 2015-2019 Project Meteor Dev Team
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| 
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| This file is part of Project Meteor Server.
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| 
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| Project Meteor Server is free software: you can redistribute it and/or modify
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| it under the terms of the GNU Affero General Public License as published by
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| the Free Software Foundation, either version 3 of the License, or
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| (at your option) any later version.
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| 
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| Project Meteor Server is distributed in the hope that it will be useful,
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| but WITHOUT ANY WARRANTY; without even the implied warranty of
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| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| GNU Affero General Public License for more details.
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| 
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| You should have received a copy of the GNU Affero General Public License
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| along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
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| ===========================================================================
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| */
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| 
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| using System;
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| using Meteor.Map.Actors;
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| 
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| namespace Meteor.Map.actors.chara.ai.controllers
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| {
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|     abstract class Controller
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|     {
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|         protected Character owner;
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| 
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|         protected DateTime lastCombatTickScript;
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|         protected DateTime lastUpdate;
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|         public bool canUpdate = true;
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|         protected bool autoAttackEnabled = true;
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|         protected bool castingEnabled = true;
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|         protected bool weaponSkillEnabled = true;
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|         protected PathFind pathFind;
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|         protected TargetFind targetFind;
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| 
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|         public Controller(Character owner)
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|         {
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|             this.owner = owner;
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|         }
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| 
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|         public abstract void Update(DateTime tick);
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|         public abstract bool Engage(Character target);
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|         public abstract void Cast(Character target, uint spellId);
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|         public virtual void WeaponSkill(Character target, uint weaponSkillId) { }
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|         public virtual void MonsterSkill(Character target, uint mobSkillId) { }
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|         public virtual void UseItem(Character target, uint slot, uint itemId) { }
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|         public abstract void Ability(Character target, uint abilityId);
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|         public abstract void RangedAttack(Character target);
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|         public virtual void Spawn() { }
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|         public virtual void Despawn() { }
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| 
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| 
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|         public virtual void Disengage()
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|         {
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|             owner.aiContainer.InternalDisengage();
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|         }
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| 
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|         public virtual void ChangeTarget(Character target)
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|         {
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|             owner.aiContainer.InternalChangeTarget(target);
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|         }
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| 
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|         public bool IsAutoAttackEnabled()
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|         {
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|             return autoAttackEnabled;
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|         }
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| 
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|         public void SetAutoAttackEnabled(bool isEnabled)
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|         {
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|             autoAttackEnabled = isEnabled;
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|         }
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| 
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|         public bool IsCastingEnabled()
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|         {
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|             return castingEnabled;
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|         }
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| 
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|         public void SetCastingEnabled(bool isEnabled)
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|         {
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|             castingEnabled = isEnabled;
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|         }
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| 
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|         public bool IsWeaponSkillEnabled()
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|         {
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|             return weaponSkillEnabled;
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|         }
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| 
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|         public void SetWeaponSkillEnabled(bool isEnabled)
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|         {
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|             weaponSkillEnabled = isEnabled;
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|         }
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|     }
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| }
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