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			90 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			90 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| /*
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| ===========================================================================
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| Copyright (C) 2015-2019 Project Meteor Dev Team
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| 
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| This file is part of Project Meteor Server.
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| 
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| Project Meteor Server is free software: you can redistribute it and/or modify
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| it under the terms of the GNU Affero General Public License as published by
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| the Free Software Foundation, either version 3 of the License, or
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| (at your option) any later version.
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| 
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| Project Meteor Server is distributed in the hope that it will be useful,
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| but WITHOUT ANY WARRANTY; without even the implied warranty of
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| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| GNU Affero General Public License for more details.
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| 
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| You should have received a copy of the GNU Affero General Public License
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| along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
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| ===========================================================================
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| */
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| 
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| using System;
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| using Meteor.Map.Actors;
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| 
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| namespace Meteor.Map.actors.chara.ai.controllers
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| {
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|     class PetController : Controller
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|     {
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|         private Character petMaster;
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| 
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|         public PetController(Character owner) :
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|             base(owner)
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|         {
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|             this.lastUpdate = Program.Tick;
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|         }
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| 
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|         public override void Update(DateTime tick)
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|         {
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|             // todo: handle pet stuff on tick
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|         }
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| 
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|         public override void ChangeTarget(Character target)
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|         {
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|             base.ChangeTarget(target);
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|         }
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| 
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|         public override bool Engage(Character target)
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|         {
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|             // todo: check distance, last swing time, status effects
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|             return true;
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|         }
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| 
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|         public override void Disengage()
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|         {
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|             // todo:
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|             return;
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|         }
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| 
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|         public override void Cast(Character target, uint spellId)
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|         {
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| 
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|         }
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| 
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|         public override void Ability(Character target, uint abilityId)
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|         {
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| 
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|         }
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| 
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|         public override void RangedAttack(Character target)
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|         {
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| 
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|         }
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| 
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|         public Character GetPetMaster()
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|         {
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|             return petMaster;
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|         }
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| 
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|         public void SetPetMaster(Character master)
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|         {
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|             petMaster = master;
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| 
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|             if (master is Player)
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|                 owner.allegiance = CharacterTargetingAllegiance.Player;
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|             else
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|                 owner.allegiance = CharacterTargetingAllegiance.BattleNpcs;
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|         }
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|     }
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| }
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