project-meteor-server/data/scripts/content/SimpleContent30010.lua
yogurt b8d6a943aa Combat changes and bug fixes
Added the combo and proc systems
Added scripts for most weaponskill and spells as well as some abilities and status effects
Added support for multihit attacks
Added AbilityState for abilities
Added hiteffects that change based on an attack's parameters
Added positionals

Changed how targeting works for battlecommands

Fixed bug that occurred when moving or swapping hotbar commands
Fixed bug that occurred when losing status effects
2018-02-15 13:20:46 -06:00

79 lines
2.3 KiB
Lua

require ("global")
require ("modifiers")
function onCreate(starterPlayer, contentArea, director)
--papalymo = contentArea:SpawnActor(2290005, "papalymo", 365.89, 4.0943, -706.72, -0.718);
--yda = contentArea:SpawnActor(2290006, "yda", 365.266, 4.122, -700.73, 1.5659);
--mob1 = contentArea:SpawnActor(2201407, "mob1", 374.427, 4.4, -698.711, -1.942);
--mob2 = contentArea:SpawnActor(2201407, "mob2", 375.377, 4.4, -700.247, -1.992);
--mob3 = contentArea:SpawnActor(2201407, "mob3", 375.125, 4.4, -703.591, -1.54);
yda = GetWorldManager().SpawnBattleNpcById(6, contentArea);
papalymo = GetWorldManager().SpawnBattleNpcById(7, contentArea);
--yda:ChangeState(2);
mob1 = GetWorldManager().SpawnBattleNpcById(3, contentArea);
mob2 = GetWorldManager().SpawnBattleNpcById(4, contentArea);
mob3 = GetWorldManager().SpawnBattleNpcById(5, contentArea);
starterPlayer.currentParty:AddMember(papalymo.actorId);
starterPlayer.currentParty:AddMember(yda.actorId);
starterPlayer:SetMod(modifiersGlobal.MinimumHpLock, 1);
openingStoper = contentArea:SpawnActor(1090384, "openingstoper", 356.09, 3.74, -701.62, -1.41);
director:AddMember(starterPlayer);
director:AddMember(director);
director:AddMember(papalymo);
director:AddMember(yda);
director:AddMember(mob1);
director:AddMember(mob2);
director:AddMember(mob3);
--director:StartContentGroup();
end
function onDestroy()
end
function onUpdate(tick, area)
if area then
local players = area:GetPlayers()
local mobs = area:GetMonsters()
local allies = area:GetAllies()
local resumeChecks = true
for player in players do
if player then
local exitLoop = false
if allies then
for i = 0, #allies - 1 do
if allies[i] then
if not allies[i]:IsEngaged() then
if player:IsEngaged() and player.target then
allies[i].neutral = false
allies[i].isAutoAttackEnabled = true
allies[i]:SetMod(modifiersGlobal.Speed, 8)
allyGlobal.EngageTarget(allies[i], player.target)
exitLoop = true
break
-- todo: support scripted paths
elseif allies[i]:GetSpeed() > 0 then
end
end
end
end
end
if exitLoop then
resumeChecks = false
break
end
end
end
if not resumeChecks then
return
end
end
end