project-meteor-server/FFXIVClassic Map Server/packets/receive/events/EventUpdatePacket.cs
Tahir Akhlaq 8b93abe86e servers now log (almost) everything to file
- regex'd in mysqlexception logging
- servers can now specify server_port, log_path, log_file
- added scripts to import/export all tables (exporting will export a handful of garbage table names, open and check for structure before deleting)
- fixed packet logging (thanks deviltti)
2016-06-09 19:48:06 +01:00

44 lines
1.3 KiB
C#

using FFXIVClassic_Map_Server.lua;
using System;
using System.Collections.Generic;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.receive.events
{
class EventUpdatePacket
{
public const ushort OPCODE = 0x012E;
public const uint PACKET_SIZE = 0x78;
public bool invalidPacket = false;
public uint actorID;
public uint scriptOwnerActorID;
public uint val1;
public uint val2;
public byte step;
public List<LuaParam> luaParams;
public EventUpdatePacket(byte[] data)
{
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryReader binReader = new BinaryReader(mem))
{
try{
actorID = binReader.ReadUInt32();
scriptOwnerActorID = binReader.ReadUInt32();
val1 = binReader.ReadUInt32();
val2 = binReader.ReadUInt32();
step = binReader.ReadByte();
luaParams = LuaUtils.readLuaParams(binReader);
}
catch (Exception){
invalidPacket = true;
}
}
}
}
}
}