project-meteor-server/FFXIVClassic Map Server/packets/send/Actor/SetActorNamePacket.cs
Tahir Akhlaq 8b93abe86e servers now log (almost) everything to file
- regex'd in mysqlexception logging
- servers can now specify server_port, log_path, log_file
- added scripts to import/export all tables (exporting will export a handful of garbage table names, open and check for structure before deleting)
- fixed packet logging (thanks deviltti)
2016-06-09 19:48:06 +01:00

36 lines
1.1 KiB
C#

using System;
using System.IO;
using System.Text;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class SetActorNamePacket
{
public const ushort OPCODE = 0x013D;
public const uint PACKET_SIZE = 0x48;
public static SubPacket buildPacket(uint playerActorID, uint targetActorID, uint displayNameID, string customName)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((UInt32)displayNameID);
if (customName != null && (displayNameID == 0 || displayNameID == 0xFFFFFFFF))
{
binWriter.Write(Encoding.ASCII.GetBytes(customName), 0, Encoding.ASCII.GetByteCount(customName) >= 0x20 ? 0x19 : Encoding.ASCII.GetByteCount(customName));
}
}
}
SubPacket packet = new SubPacket(OPCODE, playerActorID, targetActorID, data);
return packet;
}
}
}