mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
- regex'd in mysqlexception logging - servers can now specify server_port, log_path, log_file - added scripts to import/export all tables (exporting will export a handful of garbage table names, open and check for structure before deleting) - fixed packet logging (thanks deviltti)
74 lines
2.4 KiB
C#
74 lines
2.4 KiB
C#
using System;
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using System.IO;
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namespace FFXIVClassic_Map_Server.packets.send.actor
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{
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class SetActorSpeedPacket
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{
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public const ushort OPCODE = 0x00D0;
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public const uint PACKET_SIZE = 0xA8;
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public const float DEFAULT_STOP = 0.0f;
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public const float DEFAULT_WALK = 2.0f;
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public const float DEFAULT_RUN = 5.0f;
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public static SubPacket buildPacket(uint playerActorID, uint targetActorID)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((Single)DEFAULT_STOP);
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binWriter.Write((UInt32)0);
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binWriter.Write((Single)DEFAULT_WALK);
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binWriter.Write((UInt32)1);
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binWriter.Write((Single)DEFAULT_RUN);
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binWriter.Write((UInt32)2);
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binWriter.Write((Single)DEFAULT_RUN);
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binWriter.Write((UInt32)3);
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binWriter.BaseStream.Seek(0x80, SeekOrigin.Begin);
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binWriter.Write((UInt32)5);
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}
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}
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return new SubPacket(OPCODE, playerActorID, targetActorID, data);
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}
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public static SubPacket buildPacket(uint playerActorID, uint targetActorID, float stopSpeed, float walkSpeed, float runSpeed)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((Single)stopSpeed);
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binWriter.Write((UInt32)0);
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binWriter.Write((Single)walkSpeed);
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binWriter.Write((UInt32)1);
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binWriter.Write((Single)runSpeed);
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binWriter.Write((UInt32)2);
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binWriter.Write((Single)runSpeed);
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binWriter.Write((UInt32)3);
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binWriter.BaseStream.Seek(0x80, SeekOrigin.Begin);
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binWriter.Write((UInt32)5);
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}
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}
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return new SubPacket(OPCODE, playerActorID, targetActorID, data);
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}
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}
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}
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