project-meteor-server/FFXIVClassic Map Server/packets/send/Actor/SetActorSpeedPacket.cs
Tahir Akhlaq 8b93abe86e servers now log (almost) everything to file
- regex'd in mysqlexception logging
- servers can now specify server_port, log_path, log_file
- added scripts to import/export all tables (exporting will export a handful of garbage table names, open and check for structure before deleting)
- fixed packet logging (thanks deviltti)
2016-06-09 19:48:06 +01:00

74 lines
2.4 KiB
C#

using System;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class SetActorSpeedPacket
{
public const ushort OPCODE = 0x00D0;
public const uint PACKET_SIZE = 0xA8;
public const float DEFAULT_STOP = 0.0f;
public const float DEFAULT_WALK = 2.0f;
public const float DEFAULT_RUN = 5.0f;
public static SubPacket buildPacket(uint playerActorID, uint targetActorID)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((Single)DEFAULT_STOP);
binWriter.Write((UInt32)0);
binWriter.Write((Single)DEFAULT_WALK);
binWriter.Write((UInt32)1);
binWriter.Write((Single)DEFAULT_RUN);
binWriter.Write((UInt32)2);
binWriter.Write((Single)DEFAULT_RUN);
binWriter.Write((UInt32)3);
binWriter.BaseStream.Seek(0x80, SeekOrigin.Begin);
binWriter.Write((UInt32)5);
}
}
return new SubPacket(OPCODE, playerActorID, targetActorID, data);
}
public static SubPacket buildPacket(uint playerActorID, uint targetActorID, float stopSpeed, float walkSpeed, float runSpeed)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((Single)stopSpeed);
binWriter.Write((UInt32)0);
binWriter.Write((Single)walkSpeed);
binWriter.Write((UInt32)1);
binWriter.Write((Single)runSpeed);
binWriter.Write((UInt32)2);
binWriter.Write((Single)runSpeed);
binWriter.Write((UInt32)3);
binWriter.BaseStream.Seek(0x80, SeekOrigin.Begin);
binWriter.Write((UInt32)5);
}
}
return new SubPacket(OPCODE, playerActorID, targetActorID, data);
}
}
}