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				https://bitbucket.org/Ioncannon/project-meteor-server.git
				synced 2025-05-20 08:26:59 -04:00 
			
		
		
		
	- regex'd in mysqlexception logging - servers can now specify server_port, log_path, log_file - added scripts to import/export all tables (exporting will export a handful of garbage table names, open and check for structure before deleting) - fixed packet logging (thanks deviltti)
		
			
				
	
	
		
			36 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			36 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using FFXIVClassic_Map_Server.actors;
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| using System;
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| using System.IO;
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| using System.Text;
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| 
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| namespace FFXIVClassic_Map_Server.packets.send.actor.events
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| {
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|     class SetPushEventConditionWithCircle
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|     {
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|         public const ushort OPCODE = 0x016F;
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|         public const uint PACKET_SIZE = 0x58;
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| 
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|         public static SubPacket buildPacket(uint playerActorID, uint sourceActorID, EventList.PushCircleEventCondition condition)
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|         {
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|             byte[] data = new byte[PACKET_SIZE - 0x20];
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| 
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|             using (MemoryStream mem = new MemoryStream(data))
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|             {
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|                 using (BinaryWriter binWriter = new BinaryWriter(mem))
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|                 {
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|                     binWriter.Write((Single)condition.radius);
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|                     binWriter.Write((UInt32)0x44533088);
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|                     binWriter.Write((Single)100.0f);
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|                     binWriter.Seek(4, SeekOrigin.Current);
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|                     binWriter.Write((Byte)(condition.outwards ? 0x11 : 0x1)); //If == 0x10, Inverted Bounding Box
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|                     binWriter.Write((Byte)0);
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|                     binWriter.Write((Byte)(condition.silent ? 0x1 : 0x0)); //Silent Trigger
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|                     binWriter.Write(Encoding.ASCII.GetBytes(condition.conditionName), 0, Encoding.ASCII.GetByteCount(condition.conditionName) >= 0x24 ? 0x24 : Encoding.ASCII.GetByteCount(condition.conditionName));
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|                 }
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|             }
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| 
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|             return new SubPacket(OPCODE, sourceActorID, playerActorID, data);
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|         }
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|     }
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| }
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