project-meteor-server/FFXIVClassic Map Server/packets/send/Actor/events/SetTalkEventCondition.cs
Tahir Akhlaq 8b93abe86e servers now log (almost) everything to file
- regex'd in mysqlexception logging
- servers can now specify server_port, log_path, log_file
- added scripts to import/export all tables (exporting will export a handful of garbage table names, open and check for structure before deleting)
- fixed packet logging (thanks deviltti)
2016-06-09 19:48:06 +01:00

32 lines
1.1 KiB
C#

using FFXIVClassic_Map_Server.actors;
using System;
using System.IO;
using System.Text;
namespace FFXIVClassic_Map_Server.packets.send.actor.events
{
class SetTalkEventCondition
{
public const ushort OPCODE = 0x012E;
public const uint PACKET_SIZE = 0x48;
public static SubPacket buildPacket(uint playerActorID, uint sourceActorID, EventList.TalkEventCondition condition)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
condition.unknown1 = 4;
binWriter.Write((Byte)condition.unknown1);
binWriter.Write((Byte)(condition.isDisabled ? 0x1 : 0x0));
binWriter.Write(Encoding.ASCII.GetBytes(condition.conditionName), 0, Encoding.ASCII.GetByteCount(condition.conditionName) >= 0x24 ? 0x24 : Encoding.ASCII.GetByteCount(condition.conditionName));
}
}
return new SubPacket(OPCODE, sourceActorID, playerActorID, data);
}
}
}