mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
- regex'd in mysqlexception logging - servers can now specify server_port, log_path, log_file - added scripts to import/export all tables (exporting will export a handful of garbage table names, open and check for structure before deleting) - fixed packet logging (thanks deviltti)
45 lines
2.5 KiB
C#
45 lines
2.5 KiB
C#
using System;
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namespace FFXIVClassic_Map_Server.packets.send
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{
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class SetWeatherPacket
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{
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public const ushort WEATHER_CLEAR = 8001;
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public const ushort WEATHER_FAIR = 8002;
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public const ushort WEATHER_CLOUDY = 8003;
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public const ushort WEATHER_FOGGY = 8004;
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public const ushort WEATHER_WINDY = 8005;
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public const ushort WEATHER_BLUSTERY = 8006;
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public const ushort WEATHER_RAINY = 8007;
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public const ushort WEATHER_SHOWERY = 8008;
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public const ushort WEATHER_THUNDERY = 8009;
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public const ushort WEATHER_STORMY = 8010;
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public const ushort WEATHER_DUSTY = 8011;
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public const ushort WEATHER_SANDY = 8012;
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public const ushort WEATHER_HOT = 8013;
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public const ushort WEATHER_BLISTERING = 8014; //Bowl Of Embers Weather
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public const ushort WEATHER_SNOWY = 8015;
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public const ushort WEATHER_WINTRY = 8016;
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public const ushort WEATHER_GLOOMY = 8017;
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public const ushort WEATHER_SEASONAL = 8027; //Snow in Black Shroud, nothing elsewhere
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public const ushort WEATHER_PRIMAL = 8028; //Howling Eye and Thornmarch Weather
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public const ushort WEATHER_SEASONAL_FIREWORKS = 8029; //Plays fireworks between 20:00 - 21:00 ET
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public const ushort WEATHER_DALAMUD = 8030;
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public const ushort WEATHER_AURORA = 8031;
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public const ushort WEATHER_DALAMUD_THUNDER = 8032;
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public const ushort WEATHER_DAY = 8065; //Force skybox to show Day + Fair regardless of current ET
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public const ushort WEATHER_TWILIGHT = 8066; //Force skybox to show Twilight + Clear regardless of current ET
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public const ushort OPCODE = 0x000D;
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public const uint PACKET_SIZE = 0x28;
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public static SubPacket buildPacket(uint playerActorID, ushort weatherId, ushort transitionTime)
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{
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ulong combined = (ulong)(weatherId | (transitionTime << 16));
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return new SubPacket(OPCODE, 0, playerActorID, BitConverter.GetBytes(combined));
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}
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}
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}
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