project-meteor-server/FFXIVClassic Map Server/packets/send/list/ListStartPacket.cs
Tahir Akhlaq 8b93abe86e servers now log (almost) everything to file
- regex'd in mysqlexception logging
- servers can now specify server_port, log_path, log_file
- added scripts to import/export all tables (exporting will export a handful of garbage table names, open and check for structure before deleting)
- fixed packet logging (thanks deviltti)
2016-06-09 19:48:06 +01:00

60 lines
2.1 KiB
C#

using System;
using System.IO;
using System.Text;
namespace FFXIVClassic_Map_Server.packets.send.list
{
class ListStartPacket
{
public const uint TYPEID_RETAINER = 0x13881;
public const uint TYPEID_PARTY = 0x2711;
public const uint TYPEID_LINKSHELL = 0x4E22;
public const ushort OPCODE = 0x017C;
public const uint PACKET_SIZE = 0x98;
public static SubPacket buildPacket(uint playerActorID, uint locationCode, ulong sequenceId, ulong listId, uint listTypeId, int numEntries)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
//Temp stuff
string name = "";
//Write list header
binWriter.Write((UInt64)locationCode);
binWriter.Write((UInt64)sequenceId);
//Write list id
binWriter.Write((UInt64)3);
binWriter.Write((UInt64)listId);
binWriter.Write((UInt64)0);
binWriter.Write((UInt64)listId);
//This seems to change depending on what the list is for
binWriter.Write((UInt32)listTypeId);
binWriter.Seek(0x40, SeekOrigin.Begin);
//This is for Linkshell
binWriter.Write((UInt32)0xFFFFFFFF);
binWriter.Write(Encoding.ASCII.GetBytes(name), 0, Encoding.ASCII.GetByteCount(name) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(name));
binWriter.Seek(0x64, SeekOrigin.Begin);
binWriter.Write((UInt32)0x6D);
binWriter.Write((UInt32)0x6D);
binWriter.Write((UInt32)0x6D);
binWriter.Write((UInt32)0x6D);
binWriter.Write((UInt32)numEntries);
}
}
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
}
}
}