project-meteor-server/FFXIVClassic Map Server/packets/send/player/SetCutsceneBookPacket.cs
Tahir Akhlaq 8b93abe86e servers now log (almost) everything to file
- regex'd in mysqlexception logging
- servers can now specify server_port, log_path, log_file
- added scripts to import/export all tables (exporting will export a handful of garbage table names, open and check for structure before deleting)
- fixed packet logging (thanks deviltti)
2016-06-09 19:48:06 +01:00

97 lines
3.8 KiB
C#

using FFXIVClassic_Map_Server.common;
using System;
using System.IO;
using System.Text;
namespace FFXIVClassic_Map_Server.packets.send.player
{
class SetCutsceneBookPacket
{
//Main Story
public const int CATEGORY_MAINSTORY = 072;
public const int CATEGORY_SIDEQUESTS1 = 672;
public const int CATEGORY_SIDEQUESTS2 = 892;
public const int CATEGORY_INSTANCED = 888;
//Other
public const int OTHER_UGHAMARO = 005;
public const int OTHER_NATALAN = 006;
public const int OTHER_Z = 007;
public const int OTHER_CASTRUMNOVUM = 008;
public const int OTHER_NIGHTMARE = 014;
//Class Cutscenes
public const int CATEGORY_PUG_QUESTS = 128;
public const int CATEGORY_GLA_QUESTS = 148;
public const int CATEGORY_MRD_QUESTS = 168;
public const int CATEGORY_ARC_QUESTS = 188;
public const int CATEGORY_LNC_QUESTS = 208;
public const int CATEGORY_THM_QUESTS = 228;
public const int CATEGORY_CNJ_QUESTS = 248;
//DoH/DoL Cutscenes
public const int CATEGORY_CRP_QUESTS = 268;
public const int CATEGORY_BSM_QUESTS = 288;
public const int CATEGORY_GSM_QUESTS = 308;
public const int CATEGORY_LTW_QUESTS = 328;
public const int CATEGORY_WVR_QUESTS = 348;
public const int CATEGORY_ALC_QUESTS = 368;
public const int CATEGORY_CUL_QUESTS = 388;
public const int CATEGORY_MIN_QUESTS = 408;
public const int CATEGORY_BTN_QUESTS = 428;
public const int CATEGORY_FSH_QUESTS = 448;
//Job Cutscenes
public const int CATEGORY_WAR_QUESTS = 1272;
public const int CATEGORY_MNK_QUESTS = 1292;
public const int CATEGORY_WHM_QUESTS = 1312;
public const int CATEGORY_BLM_QUESTS = 1332;
public const int CATEGORY_PLD_QUESTS = 1352;
public const int CATEGORY_BRD_QUESTS = 1372;
public const int CATEGORY_DRG_QUESTS = 1392;
//GC Cutscenes
public const int CATEGORY_MAELSTROM = 1472;
public const int CATEGORY_ADDERS = 1672;
public const int CATEGORY_FLAMES = 1872;
public const ushort OPCODE = 0x01A3;
public const uint PACKET_SIZE = 0x150;
public bool[] cutsceneFlags = new bool[2048];
public SubPacket buildPacket(uint playerActorID, string sNpcName, short sNpcActorIdOffset, byte sNpcSkin, byte sNpcPersonality)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
byte[] binStream = Utils.ConvertBoolArrayToBinaryStream(cutsceneFlags);
//Temp Path Companion SNPC Stuff
binWriter.Seek(0x01 ,SeekOrigin.Begin);
binWriter.Write((Int16)2);
binWriter.Write((Byte)0);
binWriter.Write((Int16)sNpcActorIdOffset);
binWriter.Write((Byte)sNpcSkin);
binWriter.Write((Byte)sNpcPersonality);
if (binStream.Length <= PACKET_SIZE - 0x20)
binWriter.Write(binStream);
else
Log.error("Failed making SetCutsceneBook packet. Bin Stream was too big!");
binWriter.Seek(0x109, SeekOrigin.Begin);
binWriter.Write(Encoding.ASCII.GetBytes(sNpcName), 0, Encoding.ASCII.GetByteCount(sNpcName) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(sNpcName));
}
}
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
}
}
}