project-meteor-server/FFXIVClassic Map Server/packets/send/social/SendFriendlistPacket.cs
Tahir Akhlaq 8b93abe86e servers now log (almost) everything to file
- regex'd in mysqlexception logging
- servers can now specify server_port, log_path, log_file
- added scripts to import/export all tables (exporting will export a handful of garbage table names, open and check for structure before deleting)
- fixed packet logging (thanks deviltti)
2016-06-09 19:48:06 +01:00

44 lines
1.4 KiB
C#

using System;
using System.IO;
using System.Text;
namespace FFXIVClassic_Map_Server.packets.send.social
{
class SendFriendlistPacket
{
public const ushort OPCODE = 0x01CE;
public const uint PACKET_SIZE = 0x686;
public static SubPacket buildPacket(uint playerActorID, Tuple<long, string>[] friends, ref int offset)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((UInt32)0);
int max;
if (friends.Length - offset <= 0x32)
max = friends.Length - offset;
else
max = 0x32;
binWriter.Write((UInt32)max);
for (int i = 0; i < max; i++)
{
binWriter.Write(Encoding.ASCII.GetBytes(friends[i].Item2), 0, Encoding.ASCII.GetByteCount(friends[i].Item2) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(friends[i].Item2));
binWriter.Write((UInt64)friends[i].Item1);
}
offset += max;
}
}
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
}
}
}