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				https://bitbucket.org/Ioncannon/project-meteor-server.git
				synced 2025-05-20 08:26:59 -04:00 
			
		
		
		
	- regex'd in mysqlexception logging - servers can now specify server_port, log_path, log_file - added scripts to import/export all tables (exporting will export a handful of garbage table names, open and check for structure before deleting) - fixed packet logging (thanks deviltti)
		
			
				
	
	
		
			44 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			44 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
using System;
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using System.IO;
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using System.Text;
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namespace FFXIVClassic_Map_Server.packets.send.social
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{
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    class SendFriendlistPacket
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    {
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        public const ushort OPCODE = 0x01CE;
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        public const uint PACKET_SIZE = 0x686;
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        public static SubPacket buildPacket(uint playerActorID, Tuple<long, string>[] friends, ref int offset)
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        {
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            byte[] data = new byte[PACKET_SIZE - 0x20];
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            using (MemoryStream mem = new MemoryStream(data))
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            {
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                using (BinaryWriter binWriter = new BinaryWriter(mem))
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                {                    
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                    binWriter.Write((UInt32)0);
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                    int max;
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                    if (friends.Length - offset <= 0x32)
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                        max = friends.Length - offset;
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                    else
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                        max = 0x32;
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                    binWriter.Write((UInt32)max);
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                    for (int i = 0; i < max; i++)
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                    {
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                        binWriter.Write(Encoding.ASCII.GetBytes(friends[i].Item2), 0, Encoding.ASCII.GetByteCount(friends[i].Item2) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(friends[i].Item2));
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                        binWriter.Write((UInt64)friends[i].Item1);
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                    }
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                    offset += max;
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                }
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            }
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            return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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        }
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    }
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}
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