mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
- regex'd in mysqlexception logging - servers can now specify server_port, log_path, log_file - added scripts to import/export all tables (exporting will export a handful of garbage table names, open and check for structure before deleting) - fixed packet logging (thanks deviltti)
44 lines
1.4 KiB
C#
44 lines
1.4 KiB
C#
using System;
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using System.IO;
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using System.Text;
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namespace FFXIVClassic_Map_Server.packets.send.social
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{
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class SendFriendlistPacket
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{
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public const ushort OPCODE = 0x01CE;
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public const uint PACKET_SIZE = 0x686;
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public static SubPacket buildPacket(uint playerActorID, Tuple<long, string>[] friends, ref int offset)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((UInt32)0);
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int max;
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if (friends.Length - offset <= 0x32)
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max = friends.Length - offset;
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else
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max = 0x32;
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binWriter.Write((UInt32)max);
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for (int i = 0; i < max; i++)
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{
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binWriter.Write(Encoding.ASCII.GetBytes(friends[i].Item2), 0, Encoding.ASCII.GetByteCount(friends[i].Item2) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(friends[i].Item2));
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binWriter.Write((UInt64)friends[i].Item1);
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}
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offset += max;
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}
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}
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return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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}
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}
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}
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