project-meteor-server/FFXIVClassic Map Server
2017-04-09 14:01:15 -04:00
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actors Cleaned up the way a npc ls is set. Added an optimization, no changes are made if it is being set to the same value already set. Added the handler for npc linkshells when they are used. 2017-04-09 14:01:15 -04:00
dataobjects Zone server now uses the World server's group classes. MotD now shows proper world name. Added party functions to zone server. 2016-12-21 09:27:51 -05:00
lua Added callbacks to help with quest management. Abandoning a quest now works. 2017-04-04 01:10:26 -04:00
packets Realized the start event packet after a zoneIn kickevent is weird and malformed, fixed for that usecase. Fixed bug with getting PrivateArea script. Missing area scripts now don't show a message (they were optional). Finished scripting out Limsa opening battle. 2017-03-19 11:39:21 -04:00
Properties Merge branch 'master' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into method_casing 2016-06-14 22:54:02 +01:00
utils Added break in the "setPushCircle" function. Fixed bug in the actor properties util. If a packet got full while inserting the property, it wouldn't get inserted in the next one. 2017-04-02 12:51:23 -04:00
App.config cleaned up previous commit 2016-06-21 21:47:07 +01:00
CommandProcessor.cs Added a work value change function for testing. 2017-01-24 09:06:28 -05:00
ConfigConstants.cs added db launch args and improved import time on gamedata_actor_class.sql 2017-03-25 04:36:19 +00:00
Database.cs Added npc ls saving/functionality. 2017-04-09 12:48:27 -04:00
FFXIVClassic Map Server.csproj Implemented "wait" functionality to the lua engine. Lost commits due to screw up. 2017-03-13 14:06:57 -04:00
inventorys_packets.txt New debug packets. 2015-10-04 22:42:20 -04:00
NLog.config Fixed NLog config for map server. Added some debug printouts while testing. 2016-08-29 09:03:48 -04:00
NLog.xsd accidentally mass replaced "target", fixed now 2016-06-15 04:27:25 +01:00
packages.config Added MS Compilers package to let solution compile in VS2013. Added new sql files with Gridania NPCs. Added the new seamless boundry table. 2016-08-14 09:45:06 -04:00
PacketProcessor.cs Implemented "wait" functionality to the lua engine. Lost commits due to screw up. 2017-03-13 14:06:57 -04:00
Program.cs Merge branch 'develop' into group_work 2017-01-09 00:19:39 -05:00
Server.cs Implemented "wait" functionality to the lua engine. Lost commits due to screw up. 2017-03-13 14:06:57 -04:00
WorldManager.cs Merge branch 'develop' into lua_waiters 2017-04-02 14:29:37 -04:00