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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
Cleaned up unneeded requires in some scripts Fixed Second Wind Added new effect scripts Added bard song scripts that mostly work
24 lines
1.1 KiB
Lua
24 lines
1.1 KiB
Lua
require("modifiers");
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--Absorb HP on next WS or ability
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function onHit(effect, attacker, defender, action, actionContainer)
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--1.21: Absorb HP amount no longer affected by player VIT rating.
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--Bloodbath seems based on both defener and attacker's stats, even after 1.21.
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--Miser's Mistriss seems to resist the effect, whereas nael gets absorbed more than 100%
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--Garuda resists a small amount
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--Unclear what it's based on.
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--Possibly magic resist? Slashing resist?
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--For now using 1.0 as baseline since that seems to be the average
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if action.commandType == CommandType.Weaponskill or action.commandType == CommandType.Ability then
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local absorbModifier = 1.0
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local absorbAmount = action.amount * absorbModifier;
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attacker.AddHP(absorbAmount);
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--30332: You absorb hp from target
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actionContainer.AddHPAction(defender.actorId, 30332, absorbAmount)
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--Bloodbath is lost after absorbing hp
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actionContainer.AddAction(defender.statusEffects.RemoveStatusEffectForBattleAction(effect));
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end
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end; |