project-meteor-server/data/scripts/effects/rampart.lua
yogurt c5ce2ec771 Combat additions
Added formulas for base EXP gain and chain experience
Added basic scripts for most player abilities and effects
Added stat gains for some abilities
Changed status flags
Fixed bug with player death
Fixed bug where auto attacks didnt work when not locked on
Added traits
2018-04-18 16:06:41 -05:00

15 lines
643 B
Lua

require("modifiers")
--Rampart gives 105 defense at level 50.
--Guessing it scales with level. If I had to guess it's either 2.1 * level or (2 * level) + 5.
--I'm going to guess the latter since it always leaves you with a whole number. I could be completely wrong though
--The party_battle_leve has rampart giving 36? defense. It's from an earlier patch so probably useless
function onGain(target, effect)
effect.SetMagnitude(2 * target.GetLevel() + 5);
target.AddMod(modifiersGlobal.Defense, effect.GetMagnitude());
end;
function onLose(target, effect)
target.SubtractMod(modifiersGlobal.Defense, effect.GetMagnitude());
end;