mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
184 lines
5.9 KiB
C#
184 lines
5.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Lobby_Server.common
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{
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static class Utils
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{
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private static readonly uint[] _lookup32 = CreateLookup32();
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private static uint[] CreateLookup32()
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{
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var result = new uint[256];
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for (int i = 0; i < 256; i++)
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{
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string s = i.ToString("X2");
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result[i] = ((uint)s[0]) + ((uint)s[1] << 16);
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}
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return result;
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}
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public static string ByteArrayToHex(byte[] bytes)
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{
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var lookup32 = _lookup32;
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var result = new char[(bytes.Length * 3) + ((bytes.Length / 16) < 1 ? 1 : (bytes.Length / 16) * 3) + bytes.Length + 60];
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int numNewLines = 0;
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for (int i = 0; i < bytes.Length; i++)
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{
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var val = lookup32[bytes[i]];
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result[(3 * i) + (17 * numNewLines) + 0] = (char)val;
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result[(3 * i) + (17 * numNewLines) + 1] = (char)(val >> 16);
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result[(3 * i) + (17 * numNewLines) + 2] = ' ';
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result[(numNewLines * (3 * 16 + 17)) + (3 * 16) + (i % 16)] = (char)bytes[i] >= 32 && (char)bytes[i] <= 126 ? (char)bytes[i] : '.';
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if (i != bytes.Length - 1 && bytes.Length > 16 && i != 0 && (i + 1) % 16 == 0)
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{
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result[(numNewLines * (3 * 16 + 17)) + (3 * 16) + (16)] = '\n';
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numNewLines++;
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}
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}
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return new string(result);
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}
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public static UInt32 UnixTimeStampUTC()
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{
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UInt32 unixTimeStamp;
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DateTime currentTime = DateTime.Now;
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DateTime zuluTime = currentTime.ToUniversalTime();
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DateTime unixEpoch = new DateTime(1970, 1, 1);
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unixTimeStamp = (UInt32)(zuluTime.Subtract(unixEpoch)).TotalSeconds;
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return unixTimeStamp;
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}
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public static UInt64 MilisUnixTimeStampUTC()
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{
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UInt64 unixTimeStamp;
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DateTime currentTime = DateTime.Now;
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DateTime zuluTime = currentTime.ToUniversalTime();
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DateTime unixEpoch = new DateTime(1970, 1, 1);
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unixTimeStamp = (UInt64)(zuluTime.Subtract(unixEpoch)).TotalMilliseconds;
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return unixTimeStamp;
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}
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public static ulong swapEndian(ulong input)
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{
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return ((0x00000000000000FF) & (input >> 56) |
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(0x000000000000FF00) & (input >> 40) |
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(0x0000000000FF0000) & (input >> 24) |
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(0x00000000FF000000) & (input >> 8) |
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(0x000000FF00000000) & (input << 8) |
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(0x0000FF0000000000) & (input << 24) |
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(0x00FF000000000000) & (input << 40) |
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(0xFF00000000000000) & (input << 56));
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}
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public static uint swapEndian(uint input)
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{
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return ((input >> 24) & 0xff) |
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((input << 8) & 0xff0000) |
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((input >> 8) & 0xff00) |
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((input << 24) & 0xff000000);
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}
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public static int swapEndian(int input)
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{
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uint inputAsUint = (uint)input;
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input = (int)
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(((inputAsUint >> 24) & 0xff) |
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((inputAsUint << 8) & 0xff0000) |
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((inputAsUint >> 8) & 0xff00) |
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((inputAsUint << 24) & 0xff000000));
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return input;
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}
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public static uint MurmurHash2(string key, uint seed)
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{
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// 'm' and 'r' are mixing constants generated offline.
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// They're not really 'magic', they just happen to work well.
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byte[] data = Encoding.ASCII.GetBytes(key);
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const uint m = 0x5bd1e995;
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const int r = 24;
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int len = key.Length;
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int dataIndex = len - 4;
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// Initialize the hash to a 'random' value
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uint h = seed ^ (uint)len;
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// Mix 4 bytes at a time into the hash
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while (len >= 4)
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{
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h *= m;
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uint k = (uint)BitConverter.ToInt32(data, dataIndex);
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k = ((k >> 24) & 0xff) | // move byte 3 to byte 0
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((k << 8) & 0xff0000) | // move byte 1 to byte 2
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((k >> 8) & 0xff00) | // move byte 2 to byte 1
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((k << 24) & 0xff000000); // byte 0 to byte 3
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k *= m;
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k ^= k >> r;
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k *= m;
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h ^= k;
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dataIndex -= 4;
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len -= 4;
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}
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// Handle the last few bytes of the input array
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switch (len)
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{
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case 3:
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h ^= (uint)data[0] << 16; goto case 2;
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case 2:
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h ^= (uint)data[len - 2] << 8; goto case 1;
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case 1:
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h ^= data[len - 1];
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h *= m;
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break;
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};
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// Do a few final mixes of the hash to ensure the last few
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// bytes are well-incorporated.
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h ^= h >> 13;
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h *= m;
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h ^= h >> 15;
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return h;
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}
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public static byte[] ConvertBoolArrayToBinaryStream(bool[] array)
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{
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byte[] data = new byte[(array.Length / 8) + (array.Length % 8 != 0 ? 1 : 0)];
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int dataCounter = 0;
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for (int i = 0; i < array.Length; i += 8)
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{
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for (int bitCount = 0; bitCount < 8; bitCount++)
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{
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if (i + bitCount >= array.Length)
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break;
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data[dataCounter] = (byte)(((array[i + bitCount] ? 1 : 0) << 7 - bitCount) | data[dataCounter]);
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}
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dataCounter++;
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}
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return data;
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}
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}
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}
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