project-meteor-server/FFXIVClassic_Lobby_Server/packets
2016-02-16 23:35:21 -05:00
..
AccountListPacket.cs Added account and select character packet creators. Fixed wrong field being read for session id. Most of the server is now NOT hardcoded and customizable from the DB. Only hardcoded packet left is the initial handshake. 2015-09-13 18:21:41 -04:00
BasePacket.cs Ported over the network code from the map server. A lot of backedlogged changes are here as well. 2016-02-16 23:35:21 -05:00
CharaCreatorPacket.cs Finished character creator DB calls, moved DB stuff to Dapper, started work on get characters. 2015-09-09 00:08:46 -04:00
CharacterListPacket.cs Ported over the network code from the map server. A lot of backedlogged changes are here as well. 2016-02-16 23:35:21 -05:00
ErrorPacket.cs Fixed "getServer" bug in DB class. Cleaned up chara creator function. Fixed bug in error packet. 2015-09-08 00:42:02 -04:00
HardCoded_Packets.cs Error and server list packets added. Reserve will send error to client if a character name is take for a server. Code to send out server list on GetCharacters added. 2015-09-02 14:07:45 -04:00
ImportListPacket.cs Fixed the "end of list" byte. Think character lists should work. 2015-09-11 18:53:32 -04:00
PacketStructs.cs Added account and select character packet creators. Fixed wrong field being read for session id. Most of the server is now NOT hardcoded and customizable from the DB. Only hardcoded packet left is the initial handshake. 2015-09-13 18:21:41 -04:00
RetainerListPacket.cs Fixed the "end of list" byte. Think character lists should work. 2015-09-11 18:53:32 -04:00
SelectCharacterConfirmPacket.cs Added account and select character packet creators. Fixed wrong field being read for session id. Most of the server is now NOT hardcoded and customizable from the DB. Only hardcoded packet left is the initial handshake. 2015-09-13 18:21:41 -04:00
SubPacket.cs Ported over the network code from the map server. A lot of backedlogged changes are here as well. 2016-02-16 23:35:21 -05:00
WorldListPacket.cs Fixed the "end of list" byte. Think character lists should work. 2015-09-11 18:53:32 -04:00