mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
402 lines
18 KiB
C#
402 lines
18 KiB
C#
using FFXIVClassic.Common;
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using FFXIVClassic_Map_Server.actors;
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using FFXIVClassic_Map_Server.actors.area;
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using FFXIVClassic_Map_Server.actors.chara.npc;
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using FFXIVClassic_Map_Server.Actors.Chara;
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using FFXIVClassic_Map_Server.dataobjects;
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using FFXIVClassic_Map_Server.lua;
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using FFXIVClassic_Map_Server.packets.receive.events;
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using FFXIVClassic_Map_Server.packets.send.actor;
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using FFXIVClassic_Map_Server.utils;
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using MoonSharp.Interpreter;
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using MySql.Data.MySqlClient;
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using Newtonsoft.Json;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.Actors
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{
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class Npc : Character
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{
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private uint actorClassId;
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private string uniqueIdentifier;
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public NpcWork npcWork = new NpcWork();
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public Npc(int actorNumber, ActorClass actorClass, string uniqueId, Area spawnedArea, float posX, float posY, float posZ, float rot, ushort actorState, uint animationId, string customDisplayName)
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: base((4 << 28 | spawnedArea.actorId << 19 | (uint)actorNumber))
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{
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this.positionX = posX;
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this.positionY = posY;
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this.positionZ = posZ;
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this.rotation = rot;
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this.currentMainState = actorState;
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this.animationId = animationId;
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this.displayNameId = actorClass.displayNameId;
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this.customDisplayName = customDisplayName;
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this.uniqueIdentifier = uniqueId;
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this.zoneId = spawnedArea.actorId;
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this.zone = spawnedArea;
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this.actorClassId = actorClass.actorClassId;
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LoadNpcAppearance(actorClass.actorClassId);
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this.classPath = actorClass.classPath;
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className = classPath.Substring(classPath.LastIndexOf("/")+1);
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charaWork.battleSave.potencial = 1.0f;
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charaWork.parameterSave.state_mainSkill[0] = 3;
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charaWork.parameterSave.state_mainSkill[2] = 3;
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charaWork.parameterSave.state_mainSkillLevel = 2;
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charaWork.parameterSave.hp[0] = 500;
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charaWork.parameterSave.hpMax[0] = 500;
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for (int i = 0; i < 32; i++ )
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charaWork.property[i] = (byte)(((int)actorClass.propertyFlags >> i) & 1);
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npcWork.pushCommand = actorClass.pushCommand;
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npcWork.pushCommandSub = actorClass.pushCommandSub;
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npcWork.pushCommandPriority = actorClass.pushCommandPriority;
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GenerateActorName((int)actorNumber);
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}
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public SubPacket CreateAddActorPacket(uint playerActorId)
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{
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return AddActorPacket.BuildPacket(actorId, playerActorId, 8);
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}
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int val = 0x0b00;
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// actorClassId, [], [], numBattleCommon, [battleCommon], numEventCommon, [eventCommon], args for either initForBattle/initForEvent
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public override SubPacket CreateScriptBindPacket(uint playerActorId)
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{
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List<LuaParam> lParams;
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Player player = Server.GetWorldManager().GetPCInWorld(playerActorId);
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lParams = LuaEngine.GetInstance().CallLuaFunctionForReturn(player, this, "init", false);
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if (uniqueIdentifier.Equals("1"))
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{
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lParams[5].value = val;
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val++;
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player.SendMessage(0x20, "", String.Format("ID is now: 0x{0:X}", val));
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}
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if (lParams != null && lParams.Count >= 3 && lParams[2].typeID == 0 && (int)lParams[2].value == 0)
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isStatic = true;
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else
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{
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// charaWork.property[2] = 1;
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// npcWork.hateType = 1;
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}
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if (lParams == null)
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{
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string classPathFake = "/Chara/Npc/Populace/PopulaceStandard";
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string classNameFake = "PopulaceStandard";
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lParams = LuaUtils.CreateLuaParamList(classPathFake, false, false, false, false, false, 0xF47F6, false, false, 0, 0);
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isStatic = true;
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//ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, classNameFake, lParams).DebugPrintSubPacket();
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return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, classNameFake, lParams);
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}
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else
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{
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lParams.Insert(0, new LuaParam(2, classPath));
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lParams.Insert(1, new LuaParam(4, 4));
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lParams.Insert(2, new LuaParam(4, 4));
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lParams.Insert(3, new LuaParam(4, 4));
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lParams.Insert(4, new LuaParam(4, 4));
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lParams.Insert(5, new LuaParam(4, 4));
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lParams.Insert(6, new LuaParam(0, (int)actorClassId));
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}
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//ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams).DebugPrintSubPacket();
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return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams);
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}
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public override BasePacket GetSpawnPackets(uint playerActorId, ushort spawnType)
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{
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List<SubPacket> subpackets = new List<SubPacket>();
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subpackets.Add(CreateAddActorPacket(playerActorId));
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subpackets.AddRange(GetEventConditionPackets(playerActorId));
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subpackets.Add(CreateSpeedPacket(playerActorId));
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subpackets.Add(CreateSpawnPositonPacket(playerActorId, 0x0));
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if (uniqueIdentifier.Equals("door1"))
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{
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subpackets.Add(_0xD8Packet.BuildPacket(actorId, playerActorId, 0xB0D, 0x1af));
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}
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else if (uniqueIdentifier.Equals("door2"))
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{
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subpackets.Add(_0xD8Packet.BuildPacket(actorId, playerActorId, 0xB09, 0x1af));
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}
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else if (uniqueIdentifier.Equals("closed_gridania_gate"))
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{
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subpackets.Add(_0xD8Packet.BuildPacket(actorId, playerActorId, 0xB79, 0x141));
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}
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else if (uniqueIdentifier.Equals("uldah_mapshipport_1"))
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{
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subpackets.Add(_0xD8Packet.BuildPacket(actorId, playerActorId, 0xdc5, 0x1af));
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subpackets[subpackets.Count - 1].DebugPrintSubPacket();
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subpackets.Add(_0xD9Packet.BuildPacket(actorId, playerActorId, "end0"));
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subpackets[subpackets.Count - 1].DebugPrintSubPacket();
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}
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else if (uniqueIdentifier.Equals("uldah_mapshipport_2"))
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{
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subpackets.Add(_0xD8Packet.BuildPacket(actorId, playerActorId, 0x2, 0x1eb));
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subpackets[subpackets.Count - 1].DebugPrintSubPacket();
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subpackets.Add(_0xD9Packet.BuildPacket(actorId, playerActorId, "end0"));
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subpackets[subpackets.Count - 1].DebugPrintSubPacket();
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}
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else if (uniqueIdentifier.Equals("gridania_shipport"))
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{
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subpackets.Add(_0xD8Packet.BuildPacket(actorId,playerActorId, 0xcde, 0x141));
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subpackets.Add(_0xD9Packet.BuildPacket(actorId,playerActorId, "end0"));
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}
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else if (uniqueIdentifier.Equals("gridania_shipport2"))
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{
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subpackets.Add(_0xD8Packet.BuildPacket(actorId, playerActorId, 0x02, 0x187));
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subpackets.Add(_0xD9Packet.BuildPacket(actorId, playerActorId, "end0"));
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}
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else if (uniqueIdentifier.Equals("limsa_shipport"))
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{
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subpackets.Add(_0xD8Packet.BuildPacket(actorId, playerActorId, 0x1c8, 0xc4));
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subpackets.Add(_0xD9Packet.BuildPacket(actorId, playerActorId, "spin"));
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}
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else if (actorClassId == 5900013)
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{
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uint id = 201;
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uint id2 = 0x1415;
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string val = "fdin";
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subpackets.Add(_0xD8Packet.BuildPacket(actorId, playerActorId, id, id2));
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subpackets.Add(_0xD9Packet.BuildPacket(actorId, playerActorId, val));
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}
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else if (actorClassId == 5900014)
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{
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uint id = 201;
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uint id2 = 0x1415;
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string val = "fdot";
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subpackets.Add(_0xD8Packet.BuildPacket(actorId, playerActorId, id, id2));
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subpackets.Add(_0xD9Packet.BuildPacket(actorId, playerActorId, val));
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}
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else
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subpackets.Add(CreateAppearancePacket(playerActorId));
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subpackets.Add(CreateNamePacket(playerActorId));
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subpackets.Add(CreateStatePacket(playerActorId));
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subpackets.Add(CreateIdleAnimationPacket(playerActorId));
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subpackets.Add(CreateInitStatusPacket(playerActorId));
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subpackets.Add(CreateSetActorIconPacket(playerActorId));
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subpackets.Add(CreateIsZoneingPacket(playerActorId));
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subpackets.Add(CreateScriptBindPacket(playerActorId));
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return BasePacket.CreatePacket(subpackets, true, false);
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}
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public override BasePacket GetInitPackets(uint playerActorId)
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{
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ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("/_init", this, playerActorId);
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//Potential
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propPacketUtil.AddProperty("charaWork.battleSave.potencial");
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//Properties
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for (int i = 0; i < charaWork.property.Length; i++)
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{
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if (charaWork.property[i] != 0)
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propPacketUtil.AddProperty(String.Format("charaWork.property[{0}]", i));
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}
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//Parameters
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propPacketUtil.AddProperty("charaWork.parameterSave.hp[0]");
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propPacketUtil.AddProperty("charaWork.parameterSave.hpMax[0]");
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propPacketUtil.AddProperty("charaWork.parameterSave.mp");
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propPacketUtil.AddProperty("charaWork.parameterSave.mpMax");
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propPacketUtil.AddProperty("charaWork.parameterTemp.tp");
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if (charaWork.parameterSave.state_mainSkill[0] != 0)
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propPacketUtil.AddProperty("charaWork.parameterSave.state_mainSkill[0]");
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if (charaWork.parameterSave.state_mainSkill[1] != 0)
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propPacketUtil.AddProperty("charaWork.parameterSave.state_mainSkill[1]");
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if (charaWork.parameterSave.state_mainSkill[2] != 0)
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propPacketUtil.AddProperty("charaWork.parameterSave.state_mainSkill[2]");
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if (charaWork.parameterSave.state_mainSkill[3] != 0)
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propPacketUtil.AddProperty("charaWork.parameterSave.state_mainSkill[3]");
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propPacketUtil.AddProperty("charaWork.parameterSave.state_mainSkillLevel");
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//Status Times
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for (int i = 0; i < charaWork.statusShownTime.Length; i++)
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{
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if (charaWork.statusShownTime[i] != 0xFFFFFFFF)
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propPacketUtil.AddProperty(String.Format("charaWork.statusShownTime[{0}]", i));
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}
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//General Parameters
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for (int i = 3; i < charaWork.battleTemp.generalParameter.Length; i++)
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{
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if (charaWork.battleTemp.generalParameter[i] != 0)
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propPacketUtil.AddProperty(String.Format("charaWork.battleTemp.generalParameter[{0}]", i));
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}
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propPacketUtil.AddProperty("npcWork.hateType");
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if (npcWork.pushCommand != 0)
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{
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propPacketUtil.AddProperty("npcWork.pushCommand");
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if (npcWork.pushCommandSub != 0)
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propPacketUtil.AddProperty("npcWork.pushCommandSub");
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propPacketUtil.AddProperty("npcWork.pushCommandPriority");
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}
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return BasePacket.CreatePacket(propPacketUtil.Done(), true, false);
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}
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public string GetUniqueId()
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{
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return uniqueIdentifier;
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}
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public uint GetActorClassId()
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{
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return actorClassId;
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}
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public void LoadNpcAppearance(uint id)
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{
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using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
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{
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try
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{
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conn.Open();
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string query = @"
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SELECT
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base,
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size,
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hairStyle,
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hairHighlightColor,
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hairVariation,
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faceType,
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characteristics,
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characteristicsColor,
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faceEyebrows,
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faceIrisSize,
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faceEyeShape,
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faceNose,
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faceFeatures,
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faceMouth,
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ears,
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hairColor,
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skinColor,
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eyeColor,
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voice,
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mainHand,
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offHand,
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spMainHand,
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spOffHand,
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throwing,
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pack,
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pouch,
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head,
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body,
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legs,
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hands,
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feet,
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waist,
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neck,
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leftEar,
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rightEar,
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leftIndex,
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rightIndex,
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leftFinger,
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rightFinger
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FROM gamedata_actor_appearance
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WHERE id = @templateId
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";
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MySqlCommand cmd = new MySqlCommand(query, conn);
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cmd.Parameters.AddWithValue("@templateId", id);
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using (MySqlDataReader reader = cmd.ExecuteReader())
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{
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while (reader.Read())
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{
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//Handle Appearance
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modelId = reader.GetUInt32(0);
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appearanceIds[Character.SIZE] = reader.GetUInt32(1);
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appearanceIds[Character.COLORINFO] = (uint)(reader.GetUInt32(16) | (reader.GetUInt32(15) << 10) | (reader.GetUInt32(17) << 20)); //17 - Skin Color, 16 - Hair Color, 18 - Eye Color
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appearanceIds[Character.FACEINFO] = PrimitiveConversion.ToUInt32(CharacterUtils.GetFaceInfo(reader.GetByte(6), reader.GetByte(7), reader.GetByte(5), reader.GetByte(14), reader.GetByte(13), reader.GetByte(12), reader.GetByte(11), reader.GetByte(10), reader.GetByte(9), reader.GetByte(8)));
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appearanceIds[Character.HIGHLIGHT_HAIR] = (uint)(reader.GetUInt32(3) | reader.GetUInt32(2) << 10); //5- Hair Highlight, 4 - Hair Style
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appearanceIds[Character.VOICE] = reader.GetUInt32(17);
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appearanceIds[Character.MAINHAND] = reader.GetUInt32(19);
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appearanceIds[Character.OFFHAND] = reader.GetUInt32(20);
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appearanceIds[Character.SPMAINHAND] = reader.GetUInt32(21);
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appearanceIds[Character.SPOFFHAND] = reader.GetUInt32(22);
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appearanceIds[Character.THROWING] = reader.GetUInt32(23);
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appearanceIds[Character.PACK] = reader.GetUInt32(24);
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appearanceIds[Character.POUCH] = reader.GetUInt32(25);
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appearanceIds[Character.HEADGEAR] = reader.GetUInt32(26);
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appearanceIds[Character.BODYGEAR] = reader.GetUInt32(27);
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appearanceIds[Character.LEGSGEAR] = reader.GetUInt32(28);
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appearanceIds[Character.HANDSGEAR] = reader.GetUInt32(29);
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appearanceIds[Character.FEETGEAR] = reader.GetUInt32(30);
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appearanceIds[Character.WAISTGEAR] = reader.GetUInt32(31);
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appearanceIds[Character.NECKGEAR] = reader.GetUInt32(32);
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appearanceIds[Character.R_EAR] = reader.GetUInt32(33);
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appearanceIds[Character.L_EAR] = reader.GetUInt32(34);
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appearanceIds[Character.R_INDEXFINGER] = reader.GetUInt32(35);
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appearanceIds[Character.L_INDEXFINGER] = reader.GetUInt32(36);
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appearanceIds[Character.R_RINGFINGER] = reader.GetUInt32(37);
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appearanceIds[Character.L_RINGFINGER] = reader.GetUInt32(38);
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}
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}
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}
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catch (MySqlException e)
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{ Console.WriteLine(e); }
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finally
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{
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conn.Dispose();
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}
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}
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}
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public void LoadEventConditions(string eventConditions)
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{
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EventList conditions = JsonConvert.DeserializeObject<EventList>(eventConditions);
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this.eventConditions = conditions;
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}
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public void DoOnActorSpawn(Player player)
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{
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LuaEngine.GetInstance().CallLuaFunction(player, this, "onSpawn", true);
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}
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public void Update(double deltaTime)
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{
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LuaEngine.GetInstance().CallLuaFunction(null, this, "onUpdate", true, deltaTime);
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}
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//A party member list packet came, set the party
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/* public void SetParty(MonsterPartyGroup group)
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{
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if (group is MonsterPartyGroup)
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currentParty = group;
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}
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*/
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}
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}
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