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34 lines
1.1 KiB
C#
34 lines
1.1 KiB
C#
using FFXIVClassic_Map_Server.actors;
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using System;
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using System.IO;
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using System.Text;
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using FFXIVClassic.Common;
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namespace FFXIVClassic_Map_Server.packets.send.actor.events
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{
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class SetNoticeEventCondition
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{
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public const ushort OPCODE = 0x016B;
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public const uint PACKET_SIZE = 0x48;
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public static SubPacket BuildPacket(uint playerActorID, uint sourceActorID, EventList.NoticeEventCondition condition)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((Byte)condition.unknown1); //Seen: 0, 1, E
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binWriter.Write((Byte)condition.unknown2); //Seen: 0, 1
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binWriter.Write(Encoding.ASCII.GetBytes(condition.conditionName), 0, Encoding.ASCII.GetByteCount(condition.conditionName) >= 0x24 ? 0x24 : Encoding.ASCII.GetByteCount(condition.conditionName));
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}
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}
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return new SubPacket(OPCODE, sourceActorID, playerActorID, data);
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}
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}
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}
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