project-meteor-server/FFXIVClassic Map Server/actors
Filip Maj 8da3a6ff9c Merge branch 'develop'
# Conflicts:
#	FFXIVClassic Map Server/packets/send/Actor/events/SetEmoteEventCondition.cs
2016-03-30 20:18:28 -04:00
..
area Started to implement private areas. Works mostly, but only one instance is created. All the push triggers work more or less except bounding box. 2016-03-20 19:29:38 -04:00
chara Fleshed out the quest actor and added a place to store the current active quest actors in the Player actor. 2016-03-21 11:42:27 -04:00
command NPCs now spawn and load template from the db. 2016-01-20 23:18:10 -05:00
debug More static actors loaded and can be accessed anywhere. Improved lua scripting to allow small talk. 2016-01-25 01:10:43 -05:00
director Reworked zones to allow for isolated zones (IE Opening Zone) and private area instances. 2016-02-07 13:05:54 -05:00
judge NPCs now spawn and load template from the db. 2016-01-20 23:18:10 -05:00
quest Fleshed out the quest actor and added a place to store the current active quest actors in the Player actor. 2016-03-21 11:42:27 -04:00
world More static actors loaded and can be accessed anywhere. Improved lua scripting to allow small talk. 2016-01-25 01:10:43 -05:00
Actor.cs Implemented the emote and notice event conditions. 2016-03-29 17:09:16 -04:00
EventList.cs Implemented a intra-zone teleport. Trigger Name is now sent to to the "eventStart" lua callback. Lua scripts can now access world manager. 2016-03-20 21:18:46 -04:00
StaticActors.cs Static actor file can be now loaded from the original encrypted script in the FFXIV folder. This way I do not run into issues of sharing client files. 2016-03-28 23:05:19 -04:00