project-meteor-server/FFXIVClassic Map Server/packets/send/Actor/SetActorIdleAnimationPacket.cs

33 lines
961 B
C#

using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class SetActorIdleAnimationPacket
{
public const ushort OPCODE = 0x144;
public const uint PACKET_SIZE = 0x28;
public static SubPacket buildPacket(uint playerActorID, uint targetID, uint idleAnimationId)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Seek(0x6, SeekOrigin.Begin);
binWriter.Write((UInt16)(idleAnimationId&0xFFFF));
}
}
return new SubPacket(OPCODE, playerActorID, targetID, data);
}
}
}