mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
120 lines
4.2 KiB
Lua
120 lines
4.2 KiB
Lua
--[[
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AetheryteChild Script
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Functions:
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eventAetheryteChildSelect(showTeleport, parentAetheryteID, animaAmount, animaCost(always 1)): Opens menu
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eventAetheryteChildDesion(aetheryteId): "Your homepoint is now X"
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eventGLSelect(?) - Open GL selector
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eventGLSelectDetail(glid, ?, reward, rewardQuantity, subreward, subrewardQuantity, faction, ?, completed) - Show GL details
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eventGLDifficulty() - Open difficulty selector
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eventGLStart(glId, difficulty, evaluatingFaction, areaFactionStanding, factionReward, warningBoundByDuty, warningTooFar, warningYouCannotRecieve, warningChangingClass) - Confirmation dialog
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eventGLBoost(currentFavor, minNeeded) - Ask player for Guardian Aspect
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eventGLPlay(??) - Open Menu (GL active version)
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eventGLReward (glId, clearTime, missionBonus, difficultyBonus, factionNumber, factionBonus, factionCredit, reward, rewardQuantity, subreward, subrewardQuantity, difficulty) - Open reward window
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eventGLJoin () - Ask to join party leader's leve
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--]]
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require ("global")
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require ("aetheryte")
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require ("utils")
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require ("guildleve")
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function init(npc)
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return false, false, 0, 0;
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end
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function onEventStarted(player, aetheryte, triggerName)
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if (player:GetGuildleveDirector() ~= nil) then
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doGuildleveMenu(player, aetheryte);
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else
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doNormalMenu(player, aetheryte);
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end
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player:EndEvent();
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end
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function doGuildleveMenu(player, aetheryte)
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local currentGLDirector = player:GetGuildleveDirector();
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local choice = callClientFunction(player, "eventGLPlay", currentGLDirector.guildleveId, true, 1, 500, 400, guardian, 8, currentGLDirector.selectedDifficulty, 2);
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--Abandon
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if (choice == 6) then
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currentGLDirector:AbandonGuildleve();
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end
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end
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function doNormalMenu(player, aetheryte)
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local aetheryteId = aetheryte:GetActorClassId();
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local parentNode = aetheryteChildLinks[aetheryteId];
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local menuChoice = callClientFunction(player, "eventAetheryteChildSelect", true, parentNode, 100, 1);
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--Teleport
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if (menuChoice == 2) then
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printf("%ud", parentNode);
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destination = aetheryteTeleportPositions[parentNode];
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if (destination ~= nil) then
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randoPos = getRandomPointInBand(destination[2], destination[4], 3, 5);
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rotation = getAngleFacing(randoPos.x, randoPos.y, destination[2], destination[4]);
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GetWorldManager():DoZoneChange(player, destination[1], nil, 0, 2, randoPos.x, destination[3], randoPos.y, rotation);
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end
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--Init Levequest
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elseif (menuChoice == -1) then
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doLevequestInit(player, aetheryte);
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--Set Homepoint
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elseif (menuChoice == -2) then
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player:SetHomePoint(aetheryteId);
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callClientFunction(player, "eventAetheryteChildDesion", aetheryteId);
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--View Faction Standing
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elseif (menuChoice == -3) then
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player:SendGameMessage(player, aetheryte, 27, 0x20);
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player:SendGameMessage(player, aetheryte, 28, 0x20, 1, 15);
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player:SendGameMessage(player, aetheryte, 29, 0x20, 2, 10);
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player:SendGameMessage(player, aetheryte, 30, 0x20, 3, 5);
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end
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end
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function doLevequestInit(player, aetheryte)
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local worldMaster = GetWorldMaster();
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::SELECT_LOOP::
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unknown, glId = callClientFunction(player, "eventGLSelect", 0x0);
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if (glId ~= 0) then
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::SELECT_DETAIL::
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guildleveData = GetGuildleveGamedata(glId);
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if (guildleveData == nil) then
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player:SendMessage(0x20, "", "An error has occured... aborting.");
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return;
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end
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unknown, begin = callClientFunction(player, "eventGLSelectDetail", glId, 0xa, 0xf4241, 1000, 0, 0, 0, true, false);
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if (begin) then
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::SELECT_DIFFICULTY::
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player:SendGameMessage(worldMaster, 50014, 0x20); --"Please select a difficulty level. This may be lowered later."
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difficulty = callClientFunction(player, "eventGLDifficulty", glId);
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if (difficulty == nil) then goto SELECT_DETAIL; end
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confirmResult = callClientFunction(player, "eventGLStart", glId, difficulty, 1, 10, 20, 0, 0, 0, 0);
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if (confirmResult == nil) then goto SELECT_DIFFICULTY; else
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player:SendGameMessage(worldMaster, 50036, 0x20, glId, player);
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player:PlayAnimation(getGLStartAnimationFromSheet(guildleveData.borderId, guildleveData.plateId, true));
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director = player:GetZone():CreateGuildleveDirector(glId, difficulty, player);
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player:AddDirector(director);
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director:StartDirector(true, glId)
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end
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else
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goto SELECT_LOOP;
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end
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end
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end
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