mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
Added formulas for base EXP gain and chain experience Added basic scripts for most player abilities and effects Added stat gains for some abilities Changed status flags Fixed bug with player death Fixed bug where auto attacks didnt work when not locked on Added traits
29 lines
697 B
Lua
29 lines
697 B
Lua
require("global");
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require("weaponskill");
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function onSkillPrepare(caster, target, skill)
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return 0;
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end;
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function onSkillStart(caster, target, skill)
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return 0;
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end;
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--Increased enmity
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function onCombo(caster, target, skill)
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skill.enmityModifier = 2.5;
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end;
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function onSkillFinish(caster, target, skill, action, actionContainer)
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--Increased damage with higher hp
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--random guess
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local potencyModifier = caster:GetHPP() + 25;
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skill.basePotency = skill.basePotency * potencyModifier;
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--calculate ws damage
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action.amount = skill.basePotency;
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--DoAction handles rates, buffs, dealing damage
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action.DoAction(caster, target, skill, actionContainer);
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end; |