project-meteor-server/FFXIVClassic Map Server/actors/director/GuildleveDirector.cs

90 lines
3.8 KiB
C#

using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.actors.director.Work;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic_Map_Server.utils;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.actors.director
{
class GuildleveDirector : Director
{
public uint guildleveId;
public GuildleveData guildleveData;
public GuildleveWork guildleveWork = new GuildleveWork();
public GuildleveDirector(uint id, Area zone, string directorPath, uint guildleveId, params object[] args)
: base(id, zone, directorPath, args)
{
this.guildleveId = guildleveId;
this.guildleveData = Server.GetGuildleveGamedata(guildleveId);
guildleveWork.aimNum[0] = guildleveData.aimNum[0];
guildleveWork.aimNum[1] = guildleveData.aimNum[1];
guildleveWork.aimNum[2] = guildleveData.aimNum[2];
guildleveWork.aimNum[3] = guildleveData.aimNum[3];
guildleveWork.aimNumNow[0] = guildleveWork.aimNumNow[1] = guildleveWork.aimNumNow[2] = guildleveWork.aimNumNow[3] = 0;
}
public void StartGuildleve()
{
guildleveWork.startTime = Utils.UnixTimeStampUTC();
ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/start", this, actorId);
propertyBuilder.AddProperty("guildleveWork.startTime");
SendPacketsToPlayers(propertyBuilder.Done());
}
public void EndGuildleve()
{
guildleveWork.startTime = 0;
guildleveWork.signal = -1;
ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/signal", this, actorId);
propertyBuilder.AddProperty("guildleveWork.signal");
propertyBuilder.NewTarget("guildleveWork/start");
propertyBuilder.AddProperty("guildleveWork.startTime");
SendPacketsToPlayers(propertyBuilder.Done());
}
public void UpdateAimNumNow(int index, sbyte value)
{
ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/infoVariable", this, actorId);
propertyBuilder.AddProperty(String.Format("guildleveWork.aimNumNow[{0}]", index));
SendPacketsToPlayers(propertyBuilder.Done());
}
public void UpdateUiState(int index, sbyte value)
{
ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/infoVariable", this, actorId);
propertyBuilder.AddProperty(String.Format("guildleveWork.uiState[{0}]", index));
SendPacketsToPlayers(propertyBuilder.Done());
}
public void UpdateMarkers(int markerIndex, float x, float y, float z)
{
guildleveWork.markerX[markerIndex] = x;
guildleveWork.markerY[markerIndex] = y;
guildleveWork.markerZ[markerIndex] = z;
ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/marker", this, actorId);
propertyBuilder.AddProperty(String.Format("guildleveWork.markerX[{0}]", markerIndex));
propertyBuilder.AddProperty(String.Format("guildleveWork.markerY[{0}]", markerIndex));
propertyBuilder.AddProperty(String.Format("guildleveWork.markerZ[{0}]", markerIndex));
SendPacketsToPlayers(propertyBuilder.Done());
}
public void SendPacketsToPlayers(List<SubPacket> packets)
{
List<Actor> players = GetPlayerMembers();
foreach (Actor p in players)
{
((Player)p).QueuePackets(packets);
}
}
}
}