project-meteor-server/FFXIVClassic Map Server/Program.cs
Tahir Akhlaq 6f5a480cbd Merge branch 'develop' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into ai
# Conflicts:
#	FFXIVClassic Map Server/Database.cs
#	FFXIVClassic Map Server/WorldManager.cs
#	FFXIVClassic Map Server/actors/area/Area.cs
#	FFXIVClassic Map Server/actors/chara/player/Player.cs
2017-08-26 20:17:16 +01:00

84 lines
2.6 KiB
C#

using System;
using System.Diagnostics;
using System.Threading;
using System.Text;
using MySql.Data.MySqlClient;
using System.Reflection;
using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic.Common;
using NLog;
using NLog.Targets;
using NLog.Targets.Wrappers;
using NLog.Config;
namespace FFXIVClassic_Map_Server
{
class Program
{
public static Logger Log;
public static Server Server;
public static Random Random;
public static DateTime LastTick = DateTime.Now;
public static DateTime Tick = DateTime.Now;
static void Main(string[] args)
{
// set up logging
Log = LogManager.GetCurrentClassLogger();
#if DEBUG
TextWriterTraceListener myWriter = new TextWriterTraceListener(System.Console.Out);
Debug.Listeners.Add(myWriter);
#endif
bool startServer = true;
Log.Info("==================================");
Log.Info("FFXIV Classic Map Server");
Log.Info("Version: 0.1");
Log.Info("==================================");
//Load Config
ConfigConstants.Load();
ConfigConstants.ApplyLaunchArgs(args);
//Test DB Connection
Program.Log.Info("Testing DB connection... ");
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
try
{
conn.Open();
conn.Close();
Program.Log.Info("Connection ok.");
}
catch (MySqlException e)
{
Program.Log.Error(e.ToString());
startServer = false;
}
}
//Start server if A-OK
if (startServer)
{
Random = new Random();
Server = new Server();
Tick = DateTime.Now;
Server.StartServer();
while (startServer)
{
String input = Console.ReadLine();
Log.Info("[Console Input] " + input);
Server.GetCommandProcessor().DoCommand(input, null);
}
}
Program.Log.Info("Press any key to continue...");
Console.ReadKey();
}
}
}