project-meteor-server/data/scripts/effects/hawks_eye.lua
yogurt c5ce2ec771 Combat additions
Added formulas for base EXP gain and chain experience
Added basic scripts for most player abilities and effects
Added stat gains for some abilities
Changed status flags
Fixed bug with player death
Fixed bug where auto attacks didnt work when not locked on
Added traits
2018-04-18 16:06:41 -05:00

22 lines
785 B
Lua

require("modifiers");
--In one capture, hawks eye seemed to give 18.75% additional accuracy (379 to 450)
--The player in this capture was a Dragoon, so this is untraited.
--Traited Hawk's Eye says it increases Accuracy by 50%.
--This could mean traited hawk's eye gives 28.125% (18.75% * 1.5) or it could mean it gives 68.75% (18.75% + 50%)
function onGain(target, effect)
local accuracyMod = 0.1875;
if effect.GetTier() == 2 then
accuracyMod = 0.28125;
end
local amountGained = accuracyMod * target.GetMod(modifiersGlobal.Accuracy);
effect.SetMagnitude(amountGained);
target.AddMod(modifiersGlobal.Accuracy, effect.GetMagnitude());
end;
function onLose(target, effect)
target.SubtractMod(modifiersGlobal.Accuracy, effect.GetMagnitude());
end;