project-meteor-server/data/scripts/effects/hp_boost.lua
yogurt c5ce2ec771 Combat additions
Added formulas for base EXP gain and chain experience
Added basic scripts for most player abilities and effects
Added stat gains for some abilities
Changed status flags
Fixed bug with player death
Fixed bug where auto attacks didnt work when not locked on
Added traits
2018-04-18 16:06:41 -05:00

15 lines
537 B
Lua

require("modifiers")
--Battle Voice grants HP_Boost and it sets max hp to 125% normal amount and heals for the difference between current
--This doesn't seem like the correct way to do this. If max HP changes between gainign and losing wont this break?
function onGain(target, effect)
local newMaxHP = target.GetMaxHP() * 1.25;
local healAmount = newMaxHP - target.GetMaxHP();
target.SetMaxHP(newMaxHP);
target.AddHP(healAmount);
end;
function onLose(target, effect)
target.SetMaxHP(target.GetMaxHP() * 0.75);
end;