mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
Added formulas for base EXP gain and chain experience Added basic scripts for most player abilities and effects Added stat gains for some abilities Changed status flags Fixed bug with player death Fixed bug where auto attacks didnt work when not locked on Added traits
25 lines
708 B
Lua
25 lines
708 B
Lua
require("modifiers")
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require("hiteffect")
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require("battleutils")
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--https://www.bluegartr.com/threads/107403-Stats-and-how-they-work/page22
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function onGain(owner, effect)
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owner.AddMod(modifiersGlobal.Attack, 345);
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owner.SubtractMod(modifiersGlobal.Defense, 158);
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end
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function onCommandStart(effect, owner, command, actionContainer)
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--if command is a weaponskill or jump
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--27266: jump
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if command.GetCommandType() == CommandType.Weaponskill or command.id == 27266 then
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--At III just refresh the effect
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effect.RefreshTime();
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end
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end
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function onLose(owner, effect)
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owner.SubtractMod(modifiersGlobal.Attack, 345);
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owner.AddMod(modifiersGlobal.Defense, 158);
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end
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