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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
Added formulas for base EXP gain and chain experience Added basic scripts for most player abilities and effects Added stat gains for some abilities Changed status flags Fixed bug with player death Fixed bug where auto attacks didnt work when not locked on Added traits
17 lines
662 B
Lua
17 lines
662 B
Lua
require("modifiers")
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require("hiteffect")
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require("battleutils")
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--Untraited reduces cooldown by 50%
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--Traited reduces cooldown by 100%
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function onCommandStart(effect, owner, skill, actionContainer)
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--Does this apply to auto attacks?
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if skill.commandType == CommandType.Weaponskill or skill.commandType == CommandType.Ability or skill.commandType == CommandType.Magic then
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if skill.actionType == ActionType.Physical or skill.actionType == ActionType.Magic then
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--No idea what the enmity effect is
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skill.enmityModifier = skill.enmityModifier * 0.5;
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owner.AddTP(effect.GetMagnitude());
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end
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end
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end; |