project-meteor-server/data/scripts/effects/quelling_strike.lua
yogurt c5ce2ec771 Combat additions
Added formulas for base EXP gain and chain experience
Added basic scripts for most player abilities and effects
Added stat gains for some abilities
Changed status flags
Fixed bug with player death
Fixed bug where auto attacks didnt work when not locked on
Added traits
2018-04-18 16:06:41 -05:00

17 lines
662 B
Lua

require("modifiers")
require("hiteffect")
require("battleutils")
--Untraited reduces cooldown by 50%
--Traited reduces cooldown by 100%
function onCommandStart(effect, owner, skill, actionContainer)
--Does this apply to auto attacks?
if skill.commandType == CommandType.Weaponskill or skill.commandType == CommandType.Ability or skill.commandType == CommandType.Magic then
if skill.actionType == ActionType.Physical or skill.actionType == ActionType.Magic then
--No idea what the enmity effect is
skill.enmityModifier = skill.enmityModifier * 0.5;
owner.AddTP(effect.GetMagnitude());
end
end
end;