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47 lines
1.1 KiB
C#
47 lines
1.1 KiB
C#
using FFXIVClassic.Common;
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using FFXIVClassic_Map_Server.actors.group.work;
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using FFXIVClassic_Map_Server.dataobjects;
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using FFXIVClassic_Map_Server.packets.send.group;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.actors.group
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{
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class Relation : Group
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{
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public RelationWork work = new RelationWork();
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public uint charaOther;
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public Relation(ulong groupIndex, uint host, uint other, uint command) : base (groupIndex)
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{
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this.charaOther = other;
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work._globalTemp.host = ((ulong)host << 32) | (0xc17909);
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work._globalTemp.variableCommand = command;
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}
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public override int GetMemberCount()
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{
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return 2;
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}
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public override uint GetTypeId()
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{
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return Group.GroupInvitationRelationGroup;
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}
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public override List<GroupMember> BuildMemberList()
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{
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return null;
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}
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public override void SendInitWorkValues(Session session)
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{
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}
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}
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}
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