project-meteor-server/data/scripts/unique/ocn0Battle02/PopulaceStandard/exit_door.lua

38 lines
1.3 KiB
Lua

require ("global")
require ("quests/man/man0l0")
function onSpawn(player, npc)
man0l0Quest = player:GetQuest("Man0l0");
if (man0l0Quest ~= nil) then
if (man0l0Quest ~= nil and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE1) == true and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE2) == true and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE3) == true) then
player:SetEventStatus(npc, "pushDefault", true, 0x2);
npc:SetQuestGraphic(player, 0x3);
else
player:SetEventStatus(npc, "pushDefault", true, 0x2);
npc:SetQuestGraphic(player, 0x3);
end
end
end
function onEventStarted(player, npc, triggerName)
man0l0Quest = GetStaticActor("Man0l0");
choice = callClientFunction(player, "delegateEvent", player, man0l0Quest, "processEventNewRectAsk", nil);
if (choice == 1) then
callClientFunction(player, "delegateEvent", player, man0l0Quest, "processEvent000_2", nil, nil, nil, nil);
player:EndEvent();
player:SetDirector("QuestDirectorMan0l001", true);
worldMaster = GetWorldMaster();
player:SendGameMessage(player, worldMaster, 34108, 0x20);
player:SendGameMessage(player, worldMaster, 50011, 0x20);
GetWorldManager():DoPlayerMoveInZone(player, 9);
player:KickEvent(player:GetDirector(), "noticeEvent", true);
else
player:EndEvent();
end
end