project-meteor-server/data/scripts/effects/stoneskin.lua
Yogurt 00017468cc New scripts
New scripts for commands and effects that use the new function
signatures and work with the new statuseffectcontainer
2019-05-29 23:05:40 -07:00

18 lines
655 B
Lua

require("modifiers")
function onGain(owner, effect, actionContainer)
owner.AddMod(modifiersGlobal.Stoneskin, effect.GetMagnitude());
end
--This is wrong, need to think of a good way of keeping track of how much stoneskin is left when it falls off.
function onLose(owner, effect, actionContainer)
owner.SetMod(modifiersGlobal.Stoneskin, 0);
end
--Using extra for how much mitigation stoneskin has
function onDamageTaken(effect, attacker, defender, skill, action, actionContainer)
if (defender.GetMod(modifiersGlobal.Stoneskin) <= 0) then
defender.statusEffects.RemoveStatusEffect(effect, actionContainer, 30331, false);
end
end;