project-meteor-server/FFXIVClassic Map Server/actors/chara/player/Player.cs
2016-06-19 23:16:31 -04:00

1240 lines
49 KiB
C#

using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.packets;
using FFXIVClassic_Map_Server.actors.chara.player;
using FFXIVClassic_Map_Server.actors.director;
using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic_Map_Server.dataobjects.chara;
using FFXIVClassic_Map_Server.lua;
using FFXIVClassic_Map_Server.packets.send;
using FFXIVClassic_Map_Server.packets.send.actor;
using FFXIVClassic_Map_Server.packets.send.actor.events;
using FFXIVClassic_Map_Server.packets.send.Actor.inventory;
using FFXIVClassic_Map_Server.packets.send.events;
using FFXIVClassic_Map_Server.packets.send.list;
using FFXIVClassic_Map_Server.packets.send.player;
using FFXIVClassic_Map_Server.utils;
using System;
using System.Collections.Generic;
using MoonSharp.Interpreter;
using FFXIVClassic_Map_Server.packets.receive.events;
namespace FFXIVClassic_Map_Server.Actors
{
class Player : Character
{
public const int CLASSID_PUG = 2;
public const int CLASSID_GLA = 3;
public const int CLASSID_MRD = 4;
public const int CLASSID_ARC = 7;
public const int CLASSID_LNC = 8;
public const int CLASSID_THM = 22;
public const int CLASSID_CNJ = 23;
public const int CLASSID_CRP = 29;
public const int CLASSID_BSM = 30;
public const int CLASSID_ARM = 31;
public const int CLASSID_GSM = 32;
public const int CLASSID_LTW = 33;
public const int CLASSID_WVR = 34;
public const int CLASSID_ALC = 35;
public const int CLASSID_CUL = 36;
public const int CLASSID_MIN = 39;
public const int CLASSID_BTN = 40;
public const int CLASSID_FSH = 41;
public const int MAXSIZE_INVENTORY_NORMAL = 200;
public const int MAXSIZE_INVENTORY_CURRANCY = 320;
public const int MAXSIZE_INVENTORY_KEYITEMS = 500;
public const int MAXSIZE_INVENTORY_LOOT = 10;
public const int MAXSIZE_INVENTORY_MELDREQUEST = 4;
public const int MAXSIZE_INVENTORY_BAZAAR = 10;
public const int MAXSIZE_INVENTORY_EQUIPMENT = 35;
public const int TIMER_TOTORAK = 0;
public const int TIMER_DZEMAEL = 1;
public const int TIMER_BOWL_OF_EMBERS_HARD = 2;
public const int TIMER_BOWL_OF_EMBERS = 3;
public const int TIMER_THORNMARCH = 4;
public const int TIMER_AURUMVALE = 5;
public const int TIMER_CUTTERSCRY = 6;
public const int TIMER_BATTLE_ALEPORT = 7;
public const int TIMER_BATTLE_HYRSTMILL = 8;
public const int TIMER_BATTLE_GOLDENBAZAAR = 9;
public const int TIMER_HOWLING_EYE_HARD = 10;
public const int TIMER_HOWLING_EYE = 11;
public const int TIMER_CASTRUM_TOWER = 12;
public const int TIMER_BOWL_OF_EMBERS_EXTREME = 13;
public const int TIMER_RIVENROAD = 14;
public const int TIMER_RIVENROAD_HARD = 15;
public const int TIMER_BEHEST = 16;
public const int TIMER_COMPANYBEHEST = 17;
public const int TIMER_RETURN = 18;
public const int TIMER_SKIRMISH = 19;
public static int[] MAXEXP = {570, 700, 880, 1100, 1500, 1800, 2300, 3200, 4300, 5000, //Level <= 10
5900, 6800, 7700, 8700, 9700, 11000, 12000, 13000, 15000, 16000, //Level <= 20
20000, 22000, 23000, 25000, 27000, 29000, 31000, 33000, 35000, 38000, //Level <= 30
45000, 47000, 50000, 53000, 56000, 59000, 62000, 65000, 68000, 71000, //Level <= 40
74000, 78000, 81000, 85000, 89000, 92000, 96000, 100000, 100000, 110000}; //Level <= 50
//Event Related
public uint currentEventOwner = 0;
public string currentEventName = "";
public Coroutine currentEventRunning;
//Player Info
public uint[] timers = new uint[20];
public ushort currentJob;
public uint currentTitle;
public uint playTime;
public uint lastPlayTimeUpdate;
public bool isGM = false;
public bool isZoneChanging = true;
//Inventory
private Dictionary<ushort, Inventory> inventories = new Dictionary<ushort, Inventory>();
private Equipment equipment;
//GC Related
public byte gcCurrent;
public byte gcRankLimsa;
public byte gcRankGridania;
public byte gcRankUldah;
//Mount Related
public bool hasChocobo;
public bool hasGoobbue;
public byte chocoboAppearance;
public string chocoboName;
public byte mountState = 0;
public uint achievementPoints;
//Property Array Request Stuff
private int lastPosition = 0;
private int lastStep = 0;
//Quest Actors (MUST MATCH playerWork.questScenario/questGuildleve)
public Quest[] questScenario = new Quest[16];
public Quest[] questGuildleve = new Quest[8];
public Director currentDirector;
public PlayerWork playerWork = new PlayerWork();
public ConnectedPlayer playerSession;
public Player(ConnectedPlayer cp, uint actorID) : base(actorID)
{
playerSession = cp;
actorName = String.Format("_pc{0:00000000}", actorID);
className = "Player";
currentSubState = SetActorStatePacket.SUB_STATE_PLAYER;
inventories[Inventory.NORMAL] = new Inventory(this, MAXSIZE_INVENTORY_NORMAL, Inventory.NORMAL);
inventories[Inventory.KEYITEMS] = new Inventory(this, MAXSIZE_INVENTORY_KEYITEMS, Inventory.KEYITEMS);
inventories[Inventory.CURRENCY] = new Inventory(this, MAXSIZE_INVENTORY_CURRANCY, Inventory.CURRENCY);
inventories[Inventory.MELDREQUEST] = new Inventory(this, MAXSIZE_INVENTORY_MELDREQUEST, Inventory.MELDREQUEST);
inventories[Inventory.BAZAAR] = new Inventory(this, MAXSIZE_INVENTORY_BAZAAR, Inventory.BAZAAR);
inventories[Inventory.LOOT] = new Inventory(this, MAXSIZE_INVENTORY_LOOT, Inventory.LOOT);
equipment = new Equipment(this, inventories[Inventory.NORMAL], MAXSIZE_INVENTORY_EQUIPMENT, Inventory.EQUIPMENT);
//Set the Skill level caps of all FFXIV (classes)skills to 50
for (int i = 0; i < charaWork.battleSave.skillLevelCap.Length; i++)
{
if (i != CLASSID_PUG &&
i != CLASSID_MRD &&
i != CLASSID_GLA &&
i != CLASSID_MRD &&
i != CLASSID_ARC &&
i != CLASSID_LNC &&
i != CLASSID_THM &&
i != CLASSID_CNJ &&
i != CLASSID_CRP &&
i != CLASSID_BSM &&
i != CLASSID_ARM &&
i != CLASSID_GSM &&
i != CLASSID_LTW &&
i != CLASSID_WVR &&
i != CLASSID_ALC &&
i != CLASSID_CUL &&
i != CLASSID_MIN &&
i != CLASSID_BTN &&
i != CLASSID_FSH)
charaWork.battleSave.skillLevelCap[i] = 0xFF;
else
charaWork.battleSave.skillLevelCap[i] = 50;
}
charaWork.property[0] = 1;
charaWork.property[1] = 1;
charaWork.property[2] = 1;
charaWork.property[4] = 1;
charaWork.command[0] = 0xA0F00000 | 21001;
charaWork.command[1] = 0xA0F00000 | 21001;
charaWork.command[2] = 0xA0F00000 | 21002;
charaWork.command[3] = 0xA0F00000 | 12004;
charaWork.command[4] = 0xA0F00000 | 21005;
charaWork.command[5] = 0xA0F00000 | 21006;
charaWork.command[6] = 0xA0F00000 | 21007;
charaWork.command[7] = 0xA0F00000 | 12009;
charaWork.command[8] = 0xA0F00000 | 12010;
charaWork.command[9] = 0xA0F00000 | 12005;
charaWork.command[10] = 0xA0F00000 | 12007;
charaWork.command[11] = 0xA0F00000 | 12011;
charaWork.command[12] = 0xA0F00000 | 22012;
charaWork.command[13] = 0xA0F00000 | 22013;
charaWork.command[14] = 0xA0F00000 | 29497;
charaWork.command[15] = 0xA0F00000 | 22015;
charaWork.command[32] = 0xA0F00000 | 27191;
charaWork.command[33] = 0xA0F00000 | 22302;
charaWork.command[34] = 0xA0F00000 | 28466;
charaWork.commandAcquired[27150 - 26000] = true;
playerWork.questScenarioComplete[110001 - 110001] = true;
playerWork.questGuildleveComplete[120050 - 120001] = true;
for (int i = 0; i < charaWork.additionalCommandAcquired.Length; i++ )
charaWork.additionalCommandAcquired[i] = true;
for (int i = 0; i < charaWork.commandCategory.Length; i++)
charaWork.commandCategory[i] = 1;
charaWork.battleTemp.generalParameter[3] = 1;
charaWork.eventSave.bazaarTax = 5;
charaWork.battleSave.potencial = 6.6f;
charaWork.commandCategory[0] = 1;
charaWork.commandCategory[1] = 1;
charaWork.commandCategory[32] = 1;
charaWork.commandCategory[33] = 1;
charaWork.commandCategory[34] = 1;
charaWork.parameterSave.commandSlot_compatibility[0] = true;
charaWork.parameterSave.commandSlot_compatibility[1] = true;
charaWork.parameterSave.commandSlot_compatibility[32] = true;
charaWork.commandBorder = 0x20;
charaWork.parameterTemp.tp = 3000;
Database.LoadPlayerCharacter(this);
lastPlayTimeUpdate = Utils.UnixTimeStampUTC();
}
public List<SubPacket> Create0x132Packets(uint playerActorId)
{
List<SubPacket> packets = new List<SubPacket>();
packets.Add(_0x132Packet.BuildPacket(playerActorId, 0xB, "commandForced"));
packets.Add(_0x132Packet.BuildPacket(playerActorId, 0xA, "commandDefault"));
packets.Add(_0x132Packet.BuildPacket(playerActorId, 0x6, "commandWeak"));
packets.Add(_0x132Packet.BuildPacket(playerActorId, 0x4, "commandContent"));
packets.Add(_0x132Packet.BuildPacket(playerActorId, 0x6, "commandJudgeMode"));
packets.Add(_0x132Packet.BuildPacket(playerActorId, 0x100, "commandRequest"));
packets.Add(_0x132Packet.BuildPacket(playerActorId, 0x100, "widgetCreate"));
packets.Add(_0x132Packet.BuildPacket(playerActorId, 0x100, "macroRequest"));
return packets;
}
public override SubPacket CreateScriptBindPacket(uint playerActorId)
{
List<LuaParam> lParams;
if (IsMyPlayer(playerActorId))
{
if (currentDirector != null)
lParams = LuaUtils.CreateLuaParamList("/Chara/Player/Player_work", false, false, true, currentDirector, true, 0, false, timers, true);
else
lParams = LuaUtils.CreateLuaParamList("/Chara/Player/Player_work", false, false, false, true, 0, false, timers, true);
}
else
lParams = LuaUtils.CreateLuaParamList("/Chara/Player/Player_work", false, false, false, false, false, true);
return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams);
}
public override BasePacket GetSpawnPackets(uint playerActorId, uint spawnType)
{
List<SubPacket> subpackets = new List<SubPacket>();
subpackets.Add(CreateAddActorPacket(playerActorId, 8));
if (IsMyPlayer(playerActorId))
subpackets.AddRange(Create0x132Packets(playerActorId));
subpackets.Add(CreateSpeedPacket(playerActorId));
subpackets.Add(CreateSpawnPositonPacket(playerActorId, spawnType));
subpackets.Add(CreateAppearancePacket(playerActorId));
subpackets.Add(CreateNamePacket(playerActorId));
subpackets.Add(_0xFPacket.BuildPacket(playerActorId, playerActorId));
subpackets.Add(CreateStatePacket(playerActorId));
subpackets.Add(CreateIdleAnimationPacket(playerActorId));
subpackets.Add(CreateInitStatusPacket(playerActorId));
subpackets.Add(CreateSetActorIconPacket(playerActorId));
subpackets.Add(CreateIsZoneingPacket(playerActorId));
subpackets.AddRange(CreatePlayerRelatedPackets(playerActorId));
subpackets.Add(CreateScriptBindPacket(playerActorId));
return BasePacket.CreatePacket(subpackets, true, false);
}
public List<SubPacket> CreatePlayerRelatedPackets(uint playerActorId)
{
List<SubPacket> subpackets = new List<SubPacket>();
if (gcCurrent != 0)
subpackets.Add(SetGrandCompanyPacket.BuildPacket(actorId, playerActorId, gcCurrent, gcRankLimsa, gcRankGridania, gcRankUldah));
if (currentTitle != 0)
subpackets.Add(SetPlayerTitlePacket.BuildPacket(actorId, playerActorId, currentTitle));
if (currentJob != 0)
subpackets.Add(SetCurrentJobPacket.BuildPacket(actorId, playerActorId, currentJob));
if (IsMyPlayer(playerActorId))
{
subpackets.Add(_0x196Packet.BuildPacket(playerActorId, playerActorId));
if (hasChocobo && chocoboName != null && !chocoboName.Equals(""))
{
subpackets.Add(SetChocoboNamePacket.BuildPacket(actorId, playerActorId, chocoboName));
subpackets.Add(SetHasChocoboPacket.BuildPacket(playerActorId, hasChocobo));
}
if (hasGoobbue)
subpackets.Add(SetHasGoobbuePacket.BuildPacket(playerActorId, hasGoobbue));
subpackets.Add(SetAchievementPointsPacket.BuildPacket(playerActorId, achievementPoints));
subpackets.Add(Database.GetLatestAchievements(this));
subpackets.Add(Database.GetAchievementsPacket(this));
}
return subpackets;
}
public override BasePacket GetInitPackets(uint playerActorId)
{
ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("/_init", this, playerActorId);
propPacketUtil.AddProperty("charaWork.eventSave.bazaarTax");
propPacketUtil.AddProperty("charaWork.battleSave.potencial");
//Properties
for (int i = 0; i < charaWork.property.Length; i++)
{
if (charaWork.property[i] != 0)
propPacketUtil.AddProperty(String.Format("charaWork.property[{0}]", i));
}
//Parameters
propPacketUtil.AddProperty("charaWork.parameterSave.hp[0]");
propPacketUtil.AddProperty("charaWork.parameterSave.hpMax[0]");
propPacketUtil.AddProperty("charaWork.parameterSave.mp");
propPacketUtil.AddProperty("charaWork.parameterSave.mpMax");
propPacketUtil.AddProperty("charaWork.parameterTemp.tp");
propPacketUtil.AddProperty("charaWork.parameterSave.state_mainSkill[0]");
propPacketUtil.AddProperty("charaWork.parameterSave.state_mainSkillLevel");
//Status Times
for (int i = 0; i < charaWork.statusShownTime.Length; i++)
{
if (charaWork.statusShownTime[i] != 0xFFFFFFFF)
propPacketUtil.AddProperty(String.Format("charaWork.statusShownTime[{0}]", i));
}
//General Parameters
for (int i = 3; i < charaWork.battleTemp.generalParameter.Length; i++)
{
if (charaWork.battleTemp.generalParameter[i] != 0)
propPacketUtil.AddProperty(String.Format("charaWork.battleTemp.generalParameter[{0}]", i));
}
propPacketUtil.AddProperty("charaWork.battleTemp.castGauge_speed[0]");
propPacketUtil.AddProperty("charaWork.battleTemp.castGauge_speed[1]");
//Battle Save Skillpoint
//Commands
propPacketUtil.AddProperty("charaWork.commandBorder");
for (int i = 0; i < charaWork.command.Length; i++)
{
if (charaWork.command[i] != 0)
propPacketUtil.AddProperty(String.Format("charaWork.command[{0}]", i));
}
for (int i = 0; i < charaWork.commandCategory.Length; i++)
{
charaWork.commandCategory[i] = 1;
if (charaWork.commandCategory[i] != 0)
propPacketUtil.AddProperty(String.Format("charaWork.commandCategory[{0}]", i));
}
for (int i = 0; i < charaWork.commandAcquired.Length; i++)
{
if (charaWork.commandAcquired[i] != false)
propPacketUtil.AddProperty(String.Format("charaWork.commandAcquired[{0}]", i));
}
for (int i = 0; i < charaWork.additionalCommandAcquired.Length; i++)
{
if (charaWork.additionalCommandAcquired[i] != false)
propPacketUtil.AddProperty(String.Format("charaWork.additionalCommandAcquired[{0}]", i));
}
for (int i = 0; i < charaWork.parameterSave.commandSlot_compatibility.Length; i++)
{
charaWork.parameterSave.commandSlot_compatibility[i] = true;
if (charaWork.parameterSave.commandSlot_compatibility[i])
propPacketUtil.AddProperty(String.Format("charaWork.parameterSave.commandSlot_compatibility[{0}]", i));
}
/*
for (int i = 0; i < charaWork.parameterSave.commandSlot_recastTime.Length; i++)
{
if (charaWork.parameterSave.commandSlot_recastTime[i] != 0)
propPacketUtil.AddProperty(String.Format("charaWork.parameterSave.commandSlot_recastTime[{0}]", i));
}
*/
//System
propPacketUtil.AddProperty("charaWork.parameterTemp.forceControl_float_forClientSelf[0]");
propPacketUtil.AddProperty("charaWork.parameterTemp.forceControl_float_forClientSelf[1]");
propPacketUtil.AddProperty("charaWork.parameterTemp.forceControl_int16_forClientSelf[0]");
propPacketUtil.AddProperty("charaWork.parameterTemp.forceControl_int16_forClientSelf[1]");
charaWork.parameterTemp.otherClassAbilityCount[0] = 4;
charaWork.parameterTemp.otherClassAbilityCount[1] = 5;
charaWork.parameterTemp.giftCount[1] = 5;
propPacketUtil.AddProperty("charaWork.parameterTemp.otherClassAbilityCount[0]");
propPacketUtil.AddProperty("charaWork.parameterTemp.otherClassAbilityCount[1]");
propPacketUtil.AddProperty("charaWork.parameterTemp.giftCount[1]");
propPacketUtil.AddProperty("charaWork.depictionJudge");
//Scenario
for (int i = 0; i < playerWork.questScenario.Length; i++)
{
if (playerWork.questScenario[i] != 0)
propPacketUtil.AddProperty(String.Format("playerWork.questScenario[{0}]", i));
}
//Guildleve - Local
for (int i = 0; i < playerWork.questGuildleve.Length; i++)
{
if (playerWork.questGuildleve[i] != 0)
propPacketUtil.AddProperty(String.Format("playerWork.questGuildleve[{0}]", i));
}
//Guildleve - Regional
for (int i = 0; i < work.guildleveId.Length; i++)
{
if (work.guildleveId[i] != 0)
propPacketUtil.AddProperty(String.Format("work.guildleveId[{0}]", i));
if (work.guildleveDone[i] != false)
propPacketUtil.AddProperty(String.Format("work.guildleveDone[{0}]", i));
if (work.guildleveChecked[i] != false)
propPacketUtil.AddProperty(String.Format("work.guildleveChecked[{0}]", i));
}
//NPC Linkshell
for (int i = 0; i < playerWork.npcLinkshellChatCalling.Length; i++)
{
if (playerWork.npcLinkshellChatCalling[i] != false)
propPacketUtil.AddProperty(String.Format("playerWork.npcLinkshellChatCalling[{0}]", i));
if (playerWork.npcLinkshellChatExtra[i] != false)
propPacketUtil.AddProperty(String.Format("playerWork.npcLinkshellChatExtra[{0}]", i));
}
propPacketUtil.AddProperty("playerWork.restBonusExpRate");
//Profile
propPacketUtil.AddProperty("playerWork.tribe");
propPacketUtil.AddProperty("playerWork.guardian");
propPacketUtil.AddProperty("playerWork.birthdayMonth");
propPacketUtil.AddProperty("playerWork.birthdayDay");
propPacketUtil.AddProperty("playerWork.initialTown");
return BasePacket.CreatePacket(propPacketUtil.Done(), true, false);
}
public void SendZoneInPackets(WorldManager world, ushort spawnType)
{
QueuePacket(SetActorIsZoningPacket.BuildPacket(actorId, actorId, false));
QueuePacket(_0x10Packet.BuildPacket(actorId, 0xFF));
QueuePacket(SetMusicPacket.BuildPacket(actorId, zone.bgmDay, 0x01));
QueuePacket(SetWeatherPacket.BuildPacket(actorId, SetWeatherPacket.WEATHER_CLEAR, 1));
QueuePacket(SetMapPacket.BuildPacket(actorId, zone.regionId, zone.actorId));
QueuePacket(GetSpawnPackets(actorId, spawnType));
GetSpawnPackets(actorId, spawnType).DebugPrintPacket();
#region grouptest
//Retainers
List<ListEntry> retainerListEntries = new List<ListEntry>();
retainerListEntries.Add(new ListEntry(actorId, 0xFFFFFFFF, 0x139E, false, true, customDisplayName));
retainerListEntries.Add(new ListEntry(0x23, 0x0, 0xFFFFFFFF, false, false, "TEST1"));
retainerListEntries.Add(new ListEntry(0x24, 0x0, 0xFFFFFFFF, false, false, "TEST2"));
retainerListEntries.Add(new ListEntry(0x25, 0x0, 0xFFFFFFFF, false, false, "TEST3"));
BasePacket retainerListPacket = BasePacket.CreatePacket(ListUtils.CreateRetainerList(actorId, 0xF4, 1, 0x800000000004e639, retainerListEntries), true, false);
playerSession.QueuePacket(retainerListPacket);
//Party
List<ListEntry> partyListEntries = new List<ListEntry>();
partyListEntries.Add(new ListEntry(actorId, 0xFFFFFFFF, 0xFFFFFFFF, false, true, customDisplayName));
partyListEntries.Add(new ListEntry(0x029B27D3, 0xFFFFFFFF, 0x195, false, true, "Valentine Bluefeather"));
BasePacket partyListPacket = BasePacket.CreatePacket(ListUtils.CreatePartyList(actorId, 0xF4, 1, 0x8000000000696df2, partyListEntries), true, false);
playerSession.QueuePacket(partyListPacket);
#endregion
#region Inventory & Equipment
QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId));
inventories[Inventory.NORMAL].SendFullInventory();
inventories[Inventory.CURRENCY].SendFullInventory();
inventories[Inventory.KEYITEMS].SendFullInventory();
inventories[Inventory.BAZAAR].SendFullInventory();
inventories[Inventory.MELDREQUEST].SendFullInventory();
inventories[Inventory.LOOT].SendFullInventory();
equipment.SendFullEquipment(false);
playerSession.QueuePacket(InventoryEndChangePacket.BuildPacket(actorId), true, false);
#endregion
playerSession.QueuePacket(GetInitPackets(actorId));
BasePacket areaMasterSpawn = zone.GetSpawnPackets(actorId);
BasePacket debugSpawn = world.GetDebugActor().GetSpawnPackets(actorId);
BasePacket worldMasterSpawn = world.GetActor().GetSpawnPackets(actorId);
BasePacket weatherDirectorSpawn = new WeatherDirector(this, 8003).GetSpawnPackets(actorId);
BasePacket directorSpawn = null;
if (currentDirector != null)
directorSpawn = currentDirector.GetSpawnPackets(actorId);
playerSession.QueuePacket(areaMasterSpawn);
playerSession.QueuePacket(debugSpawn);
if (directorSpawn != null)
{
//directorSpawn.DebugPrintPacket();
// currentDirector.GetInitPackets(actorId).DebugPrintPacket();
QueuePacket(directorSpawn);
QueuePacket(currentDirector.GetInitPackets(actorId));
//QueuePacket(currentDirector.GetSetEventStatusPackets(actorId));
}
playerSession.QueuePacket(worldMasterSpawn);
if (zone.isInn)
{
SetCutsceneBookPacket cutsceneBookPacket = new SetCutsceneBookPacket();
for (int i = 0; i < 2048; i++)
cutsceneBookPacket.cutsceneFlags[i] = true;
SubPacket packet = cutsceneBookPacket.BuildPacket(actorId, "<Path Companion>", 11, 1, 1);
packet.DebugPrintSubPacket();
QueuePacket(packet);
}
playerSession.QueuePacket(weatherDirectorSpawn);
/*
#region hardcode
BasePacket reply10 = new BasePacket("./packets/login/login10.bin"); //Item Storage, Inn Door Created
BasePacket reply11 = new BasePacket("./packets/login/login11.bin"); //NPC Create ??? Final init
reply10.ReplaceActorID(actorId);
reply11.ReplaceActorID(actorId);
//playerSession.QueuePacket(reply10);
// playerSession.QueuePacket(reply11);
#endregion
*/
}
private void SendRemoveInventoryPackets(List<ushort> slots)
{
int currentIndex = 0;
while (true)
{
if (slots.Count - currentIndex >= 64)
QueuePacket(InventoryRemoveX64Packet.BuildPacket(actorId, slots, ref currentIndex));
else if (slots.Count - currentIndex >= 32)
QueuePacket(InventoryRemoveX32Packet.BuildPacket(actorId, slots, ref currentIndex));
else if (slots.Count - currentIndex >= 16)
QueuePacket(InventoryRemoveX16Packet.BuildPacket(actorId, slots, ref currentIndex));
else if (slots.Count - currentIndex >= 8)
QueuePacket(InventoryRemoveX08Packet.BuildPacket(actorId, slots, ref currentIndex));
else if (slots.Count - currentIndex == 1)
QueuePacket(InventoryRemoveX01Packet.BuildPacket(actorId, slots[currentIndex]));
else
break;
}
}
public bool IsMyPlayer(uint otherActorId)
{
return actorId == otherActorId;
}
public void QueuePacket(BasePacket packet)
{
playerSession.QueuePacket(packet);
}
public void QueuePacket(SubPacket packet)
{
playerSession.QueuePacket(packet, true, false);
}
public void QueuePackets(List<SubPacket> packets)
{
foreach (SubPacket subpacket in packets)
playerSession.QueuePacket(subpacket, true, false);
}
public void BroadcastPacket(SubPacket packet, bool sendToSelf)
{
if (sendToSelf)
QueuePacket(packet);
foreach (Actor a in playerSession.actorInstanceList)
{
if (a is Player)
{
Player p = (Player)a;
SubPacket clonedPacket = new SubPacket(packet, a.actorId);
p.QueuePacket(clonedPacket);
}
}
}
public void SetDCFlag(bool flag)
{
if (flag)
{
BroadcastPacket(SetActorIconPacket.BuildPacket(actorId, actorId, SetActorIconPacket.DISCONNECTING), true);
}
else
{
if (isGM)
BroadcastPacket(SetActorIconPacket.BuildPacket(actorId, actorId, SetActorIconPacket.ISGM), true);
else
BroadcastPacket(SetActorIconPacket.BuildPacket(actorId, actorId, 0), true);
}
}
public void CleanupAndSave()
{
//Remove actor from zone and main server list
zone.RemoveActorFromZone(this);
Server.GetServer().RemovePlayer(this);
//Save Player
Database.SavePlayerPlayTime(this);
Database.SavePlayerPosition(this);
Program.Log.Info("{0} has been logged out and saved.", this.customDisplayName);
}
public Area GetZone()
{
return zone;
}
public void SendMessage(uint logType, string sender, string message)
{
QueuePacket(SendMessagePacket.BuildPacket(actorId, actorId, logType, sender, message));
}
public void Logout()
{
QueuePacket(LogoutPacket.BuildPacket(actorId));
CleanupAndSave();
}
public void QuitGame()
{
QueuePacket(QuitPacket.BuildPacket(actorId));
CleanupAndSave();
}
public uint GetPlayTime(bool doUpdate)
{
if (doUpdate)
{
uint curTime = Utils.UnixTimeStampUTC();
playTime += curTime - lastPlayTimeUpdate;
lastPlayTimeUpdate = curTime;
}
return playTime;
}
public void ChangeMusic(ushort musicId)
{
QueuePacket(SetMusicPacket.BuildPacket(actorId, musicId, 1));
}
public void SendChocoboAppearance()
{
BroadcastPacket(SetCurrentMountChocoboPacket.BuildPacket(actorId, chocoboAppearance), true);
}
public void SendGoobbueAppearance()
{
BroadcastPacket(SetCurrentMountGoobbuePacket.BuildPacket(actorId, 1), true);
}
public void SetMountState(byte mountState)
{
this.mountState = mountState;
}
public byte GetMountState()
{
return mountState;
}
public void DoEmote(uint emoteId)
{
BroadcastPacket(ActorDoEmotePacket.BuildPacket(actorId, actorId, currentTarget, emoteId), true);
}
public void SendGameMessage(Actor sourceActor, Actor textIdOwner, ushort textId, byte log, params object[] msgParams)
{
if (msgParams.Length == 0)
{
QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, actorId, sourceActor.actorId, textIdOwner.actorId, textId, log));
}
else
QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, actorId, sourceActor.actorId, textIdOwner.actorId, textId, log, LuaUtils.CreateLuaParamList(msgParams)));
}
public void SendGameMessage(Actor textIdOwner, ushort textId, byte log, params object[] msgParams)
{
if (msgParams.Length == 0)
QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, log));
else
QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, log, LuaUtils.CreateLuaParamList(msgParams)));
}
public void SendGameMessage(Actor textIdOwner, ushort textId, byte log, string customSender, params object[] msgParams)
{
if (msgParams.Length == 0)
QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, customSender, log));
else
QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, customSender, log, LuaUtils.CreateLuaParamList(msgParams)));
}
public void SendGameMessage(Actor textIdOwner, ushort textId, byte log, uint displayId, params object[] msgParams)
{
if (msgParams.Length == 0)
QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, displayId, log));
else
QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, displayId, log, LuaUtils.CreateLuaParamList(msgParams)));
}
public void BroadcastWorldMessage(ushort worldMasterId, params object[] msgParams)
{
//SubPacket worldMasterMessage =
//zone.BroadcastPacketAroundActor(this, worldMasterMessage);
}
public void GraphicChange(uint slot, uint graphicId)
{
appearanceIds[slot] = graphicId;
}
public void GraphicChange(uint slot, uint weapId, uint equipId, uint variantId, uint colorId)
{
uint mixedVariantId;
if (weapId == 0)
mixedVariantId = ((variantId & 0x1F) << 5) | colorId;
else
mixedVariantId = variantId;
uint graphicId =
(weapId & 0x3FF) << 20 |
(equipId & 0x3FF) << 10 |
(mixedVariantId & 0x3FF);
appearanceIds[slot] = graphicId;
}
public void SendAppearance()
{
BroadcastPacket(CreateAppearancePacket(actorId), true);
}
public void SendCharaExpInfo()
{
if (lastStep == 0)
{
int maxLength;
if ((sizeof(short) * charaWork.battleSave.skillLevel.Length)-lastPosition < 0x5E)
maxLength = (sizeof(short) * charaWork.battleSave.skillLevel.Length) - lastPosition;
else
maxLength = 0x5E;
byte[] skillLevelBuffer = new byte[maxLength];
Buffer.BlockCopy(charaWork.battleSave.skillLevel, 0, skillLevelBuffer, 0, skillLevelBuffer.Length);
SetActorPropetyPacket charaInfo1 = new SetActorPropetyPacket("charaWork/exp");
charaInfo1.SetIsArrayMode(true);
if (maxLength == 0x5E)
{
charaInfo1.AddBuffer(Utils.MurmurHash2("charaWork.battleSave.skillLevel", 0), skillLevelBuffer, 0, skillLevelBuffer.Length, 0x0);
lastPosition += maxLength;
}
else
{
charaInfo1.AddBuffer(Utils.MurmurHash2("charaWork.battleSave.skillLevel", 0), skillLevelBuffer, 0, skillLevelBuffer.Length, 0x3);
lastPosition = 0;
lastStep++;
}
charaInfo1.AddTarget();
QueuePacket(charaInfo1.BuildPacket(actorId, actorId));
}
else if (lastStep == 1)
{
int maxLength;
if ((sizeof(short) * charaWork.battleSave.skillLevelCap.Length) - lastPosition < 0x5E)
maxLength = (sizeof(short) * charaWork.battleSave.skillLevelCap.Length) - lastPosition;
else
maxLength = 0x5E;
byte[] skillCapBuffer = new byte[maxLength];
Buffer.BlockCopy(charaWork.battleSave.skillLevelCap, lastPosition, skillCapBuffer, 0, skillCapBuffer.Length);
SetActorPropetyPacket charaInfo1 = new SetActorPropetyPacket("charaWork/exp");
if (maxLength == 0x5E)
{
charaInfo1.SetIsArrayMode(true);
charaInfo1.AddBuffer(Utils.MurmurHash2("charaWork.battleSave.skillLevelCap", 0), skillCapBuffer, 0, skillCapBuffer.Length, 0x1);
lastPosition += maxLength;
}
else
{
charaInfo1.SetIsArrayMode(false);
charaInfo1.AddBuffer(Utils.MurmurHash2("charaWork.battleSave.skillLevelCap", 0), skillCapBuffer, 0, skillCapBuffer.Length, 0x3);
lastStep = 0;
lastPosition = 0;
}
charaInfo1.AddTarget();
QueuePacket(charaInfo1.BuildPacket(actorId, actorId));
}
}
public InventoryItem[] GetGearset(ushort classId)
{
return Database.GetEquipment(this, classId);
}
public void PrepareClassChange(byte classId)
{
//If new class, init abilties and level
SendCharaExpInfo();
}
public void DoClassChange(byte classId)
{
//load hotbars
//Calculate stats
//Calculate hp/mp
//Get Potenciel ??????
//Set HP/MP/TP PARAMS
//Set mainskill and level
//Set Parameters
//Set current EXP
//Set Hotbar Commands 1
//Set Hotbar Commands 2
//Set Hotbar Commands 3
//Check if bonus point available... set
//Set rested EXP
charaWork.parameterSave.state_mainSkill[0] = classId;
charaWork.parameterSave.state_mainSkillLevel = charaWork.battleSave.skillLevel[classId-1];
playerWork.restBonusExpRate = 0.0f;
ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("charaWork/stateForAll", this, actorId);
propertyBuilder.AddProperty("charaWork.parameterSave.state_mainSkill[0]");
propertyBuilder.AddProperty("charaWork.parameterSave.state_mainSkillLevel");
propertyBuilder.NewTarget("playerWork/expBonus");
propertyBuilder.AddProperty("playerWork.restBonusExpRate");
List<SubPacket> packets = propertyBuilder.Done();
foreach (SubPacket packet in packets)
BroadcastPacket(packet, true);
Database.SavePlayerCurrentClass(this);
}
public void GraphicChange(int slot, InventoryItem invItem)
{
if (invItem == null)
appearanceIds[slot] = 0;
else
{
Item item = Server.GetItemGamedata(invItem.itemId);
if (item is EquipmentItem)
{
EquipmentItem eqItem = (EquipmentItem)item;
uint mixedVariantId;
if (eqItem.graphicsWeaponId == 0)
mixedVariantId = ((eqItem.graphicsVariantId & 0x1F) << 5) | eqItem.graphicsColorId;
else
mixedVariantId = eqItem.graphicsVariantId;
uint graphicId =
(eqItem.graphicsWeaponId & 0x3FF) << 20 |
(eqItem.graphicsEquipmentId & 0x3FF) << 10 |
(mixedVariantId & 0x3FF);
appearanceIds[slot] = graphicId;
}
}
Database.SavePlayerAppearance(this);
BroadcastPacket(CreateAppearancePacket(actorId), true);
}
public Inventory GetInventory(ushort type)
{
if (inventories.ContainsKey(type))
return inventories[type];
else
return null;
}
public Actor GetActorInInstance(uint actorId)
{
foreach (Actor a in playerSession.actorInstanceList)
{
if (a.actorId == actorId)
return a;
}
return null;
}
public void SetZoneChanging(bool flag)
{
isZoneChanging = flag;
}
public bool IsInZoneChange()
{
return isZoneChanging;
}
public Equipment GetEquipment()
{
return equipment;
}
public byte GetInitialTown()
{
return playerWork.initialTown;
}
public int GetFreeQuestSlot()
{
for (int i = 0; i < questScenario.Length; i++)
{
if (questScenario[i] == null)
return i;
}
return -1;
}
public void AddQuest(uint id)
{
Actor actor = Server.GetStaticActors((0xA0F00000 | id));
AddQuest(actor.actorName);
}
public void AddQuest(string name)
{
Actor actor = Server.GetStaticActors(name);
if (actor == null)
return;
uint id = actor.actorId;
int freeSlot = GetFreeQuestSlot();
if (freeSlot == -1)
return;
playerWork.questScenario[freeSlot] = id;
questScenario[freeSlot] = new Quest(this, playerWork.questScenario[freeSlot], name, null, 0);
Database.SaveQuest(this, questScenario[freeSlot]);
}
public Quest GetQuest(uint id)
{
for (int i = 0; i < questScenario.Length; i++)
{
if (questScenario[i] != null && questScenario[i].actorId == (0xA0F00000 | id))
return questScenario[i];
}
return null;
}
public Quest GetQuest(string name)
{
for (int i = 0; i < questScenario.Length; i++)
{
if (questScenario[i] != null && questScenario[i].actorName.ToLower().Equals(name.ToLower()))
return questScenario[i];
}
return null;
}
public bool HasQuest(string name)
{
for (int i = 0; i < questScenario.Length; i++)
{
if (questScenario[i] != null && questScenario[i].actorName.ToLower().Equals(name.ToLower()))
return true;
}
return false;
}
public bool HasQuest(uint id)
{
for (int i = 0; i < questScenario.Length; i++)
{
if (questScenario[i] != null && questScenario[i].actorId == (0xA0F00000 | id))
return true;
}
return false;
}
public int GetQuestSlot(uint id)
{
for (int i = 0; i < questScenario.Length; i++)
{
if (questScenario[i] != null && questScenario[i].actorId == (0xA0F00000 | id))
return i;
}
return -1;
}
public void SetDirector(string directorType, bool sendPackets)
{
if (directorType.Equals("openingDirector"))
{
currentDirector = new OpeningDirector(this, 0x46080012);
}
else if (directorType.Equals("QuestDirectorMan0l001"))
{
currentDirector = new QuestDirectorMan0l001(this, 0x46080012);
}
else if (directorType.Equals("QuestDirectorMan0g001"))
{
currentDirector = new QuestDirectorMan0g001(this, 0x46080012);
}
else if (directorType.Equals("QuestDirectorMan0u001"))
{
currentDirector = new QuestDirectorMan0u001(this, 0x46080012);
}
if (sendPackets)
{
QueuePacket(RemoveActorPacket.BuildPacket(actorId, 0x46080012));
QueuePacket(currentDirector.GetSpawnPackets(actorId));
QueuePacket(currentDirector.GetInitPackets(actorId));
//QueuePacket(currentDirector.GetSetEventStatusPackets(actorId));
//currentDirector.GetSpawnPackets(actorId).DebugPrintPacket();
//currentDirector.GetInitPackets(actorId).DebugPrintPacket();
}
}
public Director GetDirector()
{
return currentDirector;
}
public void ExaminePlayer(Actor examinee)
{
Player toBeExamined;
if (examinee is Player)
toBeExamined = (Player)examinee;
else
return;
QueuePacket(InventoryBeginChangePacket.BuildPacket(toBeExamined.actorId, actorId));
toBeExamined.GetEquipment().SendCheckEquipmentToPlayer(this);
QueuePacket(InventoryEndChangePacket.BuildPacket(toBeExamined.actorId, actorId));
}
public void SendRequestedInfo(params object[] parameters)
{
List<LuaParam> lParams = LuaUtils.CreateLuaParamList(parameters);
SubPacket spacket = InfoRequestResponsePacket.BuildPacket(actorId, actorId, lParams);
spacket.DebugPrintSubPacket();
QueuePacket(spacket);
}
public void StartEvent(Actor owner, EventStartPacket start)
{
//Have to do this to combine LuaParams
List<Object> objects = new List<Object>();
objects.Add(this);
objects.Add(owner);
objects.Add(start.triggerName);
if (start.luaParams != null)
objects.AddRange(LuaUtils.CreateLuaParamObjectList(start.luaParams));
if (owner is Npc)
{
currentEventRunning = ((Npc)owner).GetEventStartCoroutine(this);
if (currentEventRunning != null)
{
try
{
currentEventRunning.Resume(objects.ToArray());
}
catch (ScriptRuntimeException e)
{
Program.Log.Error("[LUA] {0}", e.Message);
EndEvent();
}
}
else
{
EndEvent();
}
}
else
{
currentEventRunning = LuaEngine.DoActorOnEventStarted(this, owner, start);
if (currentEventRunning != null)
{
try
{
currentEventRunning.Resume(objects.ToArray());
}
catch (ScriptRuntimeException e)
{
Program.Log.Error("[LUA] {0}", e.Message);
EndEvent();
}
}
else
{
EndEvent();
}
}
}
public void UpdateEvent(EventUpdatePacket update)
{
if (currentEventRunning == null)
return;
if (currentEventRunning.State == CoroutineState.Suspended)
{
try
{
currentEventRunning.Resume(LuaUtils.CreateLuaParamObjectList(update.luaParams));
}
catch (ScriptRuntimeException e)
{
Program.Log.Error("[LUA] {0}", e.Message);
EndEvent();
}
}
}
public void KickEvent(Actor actor, string conditionName, params object[] parameters)
{
if (actor == null)
return;
List<LuaParam> lParams = LuaUtils.CreateLuaParamList(parameters);
SubPacket spacket = KickEventPacket.BuildPacket(actorId, actor.actorId, conditionName, lParams);
spacket.DebugPrintSubPacket();
QueuePacket(spacket);
}
public void SetEventStatus(Actor actor, string conditionName, bool enabled, byte unknown)
{
QueuePacket(packets.send.actor.events.SetEventStatus.BuildPacket(actorId, actor.actorId, enabled, unknown, conditionName));
}
public void RunEventFunction(string functionName, params object[] parameters)
{
List<LuaParam> lParams = LuaUtils.CreateLuaParamList(parameters);
SubPacket spacket = RunEventFunctionPacket.BuildPacket(actorId, currentEventOwner, currentEventName, functionName, lParams);
spacket.DebugPrintSubPacket();
QueuePacket(spacket);
}
public void EndEvent()
{
SubPacket p = EndEventPacket.BuildPacket(actorId, currentEventOwner, currentEventName);
p.DebugPrintSubPacket();
QueuePacket(p);
currentEventOwner = 0;
currentEventName = "";
currentEventRunning = null;
}
public void SendInstanceUpdate()
{
//Update Instance
playerSession.UpdateInstance(zone.GetActorsAroundActor(this, 50));
}
}
}