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			23 lines
		
	
	
		
			412 B
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			23 lines
		
	
	
		
			412 B
		
	
	
	
		
			Lua
		
	
	
	
	
	
--[[
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Globals referenced in all of the lua scripts
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--]]
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--ACTOR STATES
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ACTORSTATE_PASSIVE = 0;
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ACTORSTATE_DEAD1 = 1;
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ACTORSTATE_ACTIVE = 2;
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ACTORSTATE_DEAD2 = 3;
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ACTORSTATE_SITTING_ONOBJ = 11;
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ACTORSTATE_SITTING_ONFLOOR = 13;
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ACTORSTATE_MOUNTED = 15;
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--UTILS
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function callClientFunction(player, functionName, ...)
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	player:RunEventFunction(functionName, ...);
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	result = coroutine.yield();
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	return result;
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end |