project-meteor-server/Data/scripts/commands/DummyCommand.lua

242 lines
9.9 KiB
Lua

--[[
HarvestJudge
Operates the harvesting system for mining, logging, and fishing.
Functions:
loadTextData()
Desc: Loads all gamesheets needed and instantiates a HarvestJudge.
Params: None
targetCancel()
Desc: Cancels the player's target.
Params: None
turnToTarget()
Desc: Turns to a direction
Params: * harvestType - Harvest command used. Client script has a _waitForTurning() for Quarry/Harvest/Spearfishing
* direction - The pi radian to turn the character towards, server has to calculate the vector between the actors.
openInputWidget()
Desc: Inits the widget system (call first).
Params: * harvestType - Determines which text strings to load based on the harvestType
* nodeGrade - The grade of the node. Retail went up to grade 5.
orderInputWidget()
Desc: Updates the node HP.
Params: * nodeRemainder - Range goes from 0-100
* unk1 -
* harvestType - Doesn't appear to visually do anything? Script checks against harvest command id
textInputWidget()
Desc: Sets the result text after a minigame is performed.
Params: * harvestType - The harvest command
* unk1 - Actor to grab text from? Set to the harvestJudge so the rest of params function, otherwise widget prints whatever is set here.
* textId - Id from the harvestJudge sheet.
* textIdParam1 - Used to fill in textId details if the sheet requires it, Eg. textId #25 requires an itemId, HQ quality, and yield filled in.
* textIdParam2
* textIdParam3
* commandId - If textId = nil, client script sets it to 64 and this parameter is assigned to Param1
- Why does this exist? Setting textId to 64 and using commandId as textIdParam1 does the same job.
askInputWidget()
Desc: Gets user input after opening a ask widget. Returns two values, one being the id of the chosen command, and the "currentPower" of the minigame.
Params: * harvestType - The harvest command
* phase - The current minigame window to show. Valid ids 1 & 2.
* showTutorial - Shows Tutorial menu option in the window if not = 0.
* showFishWait -
* showFishWaitAndJig -
* updateFishHP -
* showRareCatalystEffect-
closeInputWidget()
Desc: Closes the widget system (call last).
Params: * harvestType - The harvest command
rangeInputWidget()
Desc: Unknown, currently errors the client...
Params: * harvestType
* phase
* goodMin
* goodMax
* bool
--]]
minerAnim = {0x14001000, 0x14002000, 0x14003000};
--[[Mooglebox - Aim
+5 = 0
+4 = 10
+3 = 20
+2 = 30
+1 = 40
0 = 50
-1 = 60
-2 = 70
-3 = 80
-4 = 90
-5 = 100
Sweetspots 1=10 2=30 3=70 4=100 for Mining
remainder A=40 B=60 C=70 D=80
--]]
nodeContainer = { -- harvestAttempts, #ofItemsBecauseLuaIsShitAtTableLength, Item1, Item2, etc
[1] = {4, 3, 1, 2, 3}
}
nodeItems = {
--itemId, remainder, aim, sweetspot, max yield
[1] = {10009104, 70, 30, 30, 4}, -- Rock Salt
[2] = {10006001, 80, 10, 30, 4}, -- Bone Chip
[3] = {10001006, 80, 20, 30, 3} -- Copper Ore
}
require ("global")
function onEventStarted(player, commandActor, triggerName, arg1, arg2, arg3, arg4, checkedActorId)
debugMsg = false;
commandMine = 22002;
commandLog = 22003;
commandFish = 22004;
remainderA, remainderB, remainderC, remainderD = 40, 60, 70, 80;
currentPower = 0;
nodeGrade = 3;
showTutorial = 0;
harvestAttempts = 2;
nodeRemainder = remainderC;
item = 10001006;
harvestType = commandMine;
worldMaster = GetWorldMaster();
harvestJudge = GetStaticActor("HarvestJudge");
callClientFunction(player, "delegateCommand", harvestJudge, "loadTextData", commandActor);
--callClientFunction(player, "delegateCommand", harvestJudge, "targetCancel", commandActor);
--callClientFunction(player, "delegateCommand", harvestJudge, "turnToTarget", commandActor, harvestType, nodeGrade);
player:ChangeState(50);
if harvestType == commandMine then
player:SendGameMessage(harvestJudge, 26, MESSAGE_TYPE_SYSTEM, 1, nodeGrade);
callClientFunction(player, "delegateCommand", harvestJudge, "openInputWidget", commandActor, harvestType, nodeGrade);
callClientFunction(player, "delegateCommand", harvestJudge, "orderInputWidget", commandActor, nodeRemainder, nil, harvestType);
callClientFunction(player, "delegateCommand", harvestJudge, "textInputWidget", commandActor, harvestType, harvestJudge, nil, 0, 0, 0, 0);
while harvestAttempts > 0 do
-- "Aim", 0 = Top of bar, 100 = Bottom. Mooglebox conversion is +5 = 0, 0 = 50, -5 = 100
menuResult, sliderPhase, ret3 = callClientFunction(player, "delegateCommand", harvestJudge, "askInputWidget", commandActor, harvestType, 1, showTutorial, false, false, nil, false);
if debugMsg then player:SendMessage(0x20, "", tostring(menuResult).." unk: "..tostring(sliderPhase).." unk: "..tostring(ret3)); end
if menuResult == 22701 then -- Begin.
player:SendGameMessage(harvestJudge, 36, MESSAGE_TYPE_SYSTEM);
nodeRemainder = remainderC;
callClientFunction(player, "delegateCommand", harvestJudge, "orderInputWidget", commandActor, nodeRemainder, nil, harvestType);
while true do
-- "Strike" 0 = Empty, 100 = Filled. Mooglebox sweespots are 1=10, 2=30, 3=70, 4=100 for Mining
chosenCommand, currentPower = callClientFunction(player, "delegateCommand", harvestJudge, "askInputWidget", commandActor, harvestType, 2, showTutorial, false, false, nil, false); -- Strike
if debugMsg then player:SendMessage(0x20, "", tostring(chosenCommand).." Power: "..tostring(currentPower)); end
if chosenCommand == 22702 then -- Cancel.
harvestAttempts = harvestAttempts - 1;
if harvestAttempts > 0 then
-- You can make # more gathering attempts.
player:SendGameMessage(player, worldMaster, 40344, 0x20, harvestAttempts);
else
-- There is nothing left to gather at this location.
player:SendGameMessage(player, worldMaster, 40339, 0x20, harvestAttempts);
end
break;
elseif chosenCommand == 22703 then -- Strike.
player:PlayAnimation(minerAnim[math.random(1,3)]);
nodeRemainder = nodeRemainder - 20;
if nodeRemainder < 0 then
nodeRemainder = 0;
end
--player:SendGameMessage(harvestJudge, 25, MESSAGE_TYPE_SYSTEM, item, 4, 1);
callClientFunction(player, "delegateCommand", harvestJudge, "orderInputWidget", commandActor, nodeRemainder, false, harvestType);
callClientFunction(player, "delegateCommand", harvestJudge, "textInputWidget", commandActor, harvestType, harvestJudge, 25, item, 4, 1, 0);
if nodeRemainder == 0 then
harvestAttempts = harvestAttempts - 1;
if harvestAttempts > 0 then
-- You can make # more gathering attempts.
player:SendGameMessage(player, worldMaster, 40344, 0x20, harvestAttempts);
else
-- There is nothing left to gather at this location.
player:SendGameMessage(player, worldMaster, 40339, 0x20, harvestAttempts);
end
wait(2);
break;
end
elseif chosenCommand == 22710 then -- "Strike" Tutorial.
SendTutorial(player, harvestJudge, 2);
end
end
elseif menuResult == 22702 then -- Cancel.
break;
elseif menuResult == 22710 then -- "Aim" Tutorial.
SendTutorial(player, harvestJudge, 1);
end
end
elseif harvestType == commandLog then
elseif harvestType == commandFish then
end
if harvestAttempts == 0 then
player:SendGameMessage(harvestJudge, 31, MESSAGE_TYPE_SYSTEM);
end
callClientFunction(player, "delegateCommand", harvestJudge, "closeInputWidget", commandActor, harvestType);
player:ChangeState(0);
player:EndEvent();
end
function SendTutorial(player, harvestJudge, id)
if id == 1 then
player:SendGameMessage(harvestJudge, 1, MESSAGE_TYPE_SYSTEM);
wait(3);
player:SendGameMessage(harvestJudge, 4, MESSAGE_TYPE_SYSTEM);
elseif id == 2 then
player:SendGameMessage(harvestJudge, 7, MESSAGE_TYPE_SYSTEM);
wait(3);
player:SendGameMessage(harvestJudge, 10, MESSAGE_TYPE_SYSTEM);
wait(3);
player:SendGameMessage(harvestJudge, 13, MESSAGE_TYPE_SYSTEM);
wait(3);
player:SendGameMessage(harvestJudge, 16, MESSAGE_TYPE_SYSTEM);
end
end