project-meteor-server/FFXIVClassic Common Class Lib/SubPacket.cs

218 lines
7.0 KiB
C#

using System;
using System.Runtime.InteropServices;
using FFXIVClassic.Common;
using NLog;
using NLog.Targets;
namespace FFXIVClassic.Common
{
[StructLayout(LayoutKind.Sequential)]
public struct SubPacketHeader
{
public ushort subpacketSize;
public ushort type;
public uint sourceId;
public uint targetId;
public uint unknown1;
}
[StructLayout(LayoutKind.Sequential)]
public struct GameMessageHeader
{
public ushort unknown4; //Always 0x14
public ushort opcode;
public uint unknown5;
public uint timestamp;
public uint unknown6;
}
public class SubPacket
{
public const int SUBPACKET_SIZE = 0x10;
public const int GAMEMESSAGE_SIZE = 0x10;
private static readonly Logger logger = LogManager.GetCurrentClassLogger();
public byte[] data;
public GameMessageHeader gameMessage;
public SubPacketHeader header;
public unsafe SubPacket(byte[] bytes, ref int offset)
{
if (bytes.Length < offset + SUBPACKET_SIZE)
throw new OverflowException("Packet Error: Subpacket was too small");
fixed (byte* pdata = &bytes[offset])
{
header = (SubPacketHeader) Marshal.PtrToStructure(new IntPtr(pdata), typeof(SubPacketHeader));
}
if (header.type == 0x3)
{
fixed (byte* pdata = &bytes[offset + SUBPACKET_SIZE])
{
gameMessage =
(GameMessageHeader) Marshal.PtrToStructure(new IntPtr(pdata), typeof(GameMessageHeader));
}
}
if (bytes.Length < offset + header.subpacketSize)
throw new OverflowException("Packet Error: Subpacket size didn't equal subpacket data");
if (header.type == 0x3)
{
data = new byte[header.subpacketSize - SUBPACKET_SIZE - GAMEMESSAGE_SIZE];
Array.Copy(bytes, offset + SUBPACKET_SIZE + GAMEMESSAGE_SIZE, data, 0, data.Length);
}
else
{
data = new byte[header.subpacketSize - SUBPACKET_SIZE];
Array.Copy(bytes, offset + SUBPACKET_SIZE, data, 0, data.Length);
}
offset += header.subpacketSize;
}
public SubPacket(ushort opcode, uint sourceId, byte[] data) : this(true, opcode, sourceId, data) { }
public SubPacket(bool isGameMessage, ushort opcode, uint sourceId, byte[] data)
{
header = new SubPacketHeader();
if (isGameMessage)
{
gameMessage = new GameMessageHeader();
gameMessage.opcode = opcode;
gameMessage.timestamp = Utils.UnixTimeStampUTC();
gameMessage.unknown4 = 0x14;
gameMessage.unknown5 = 0x00;
gameMessage.unknown6 = 0x00;
}
header.sourceId = sourceId;
header.targetId = 0;
if (isGameMessage)
header.type = 0x03;
else
header.type = opcode;
header.unknown1 = 0x00;
this.data = data;
header.subpacketSize = (ushort) (SUBPACKET_SIZE + data.Length);
if (isGameMessage)
header.subpacketSize += GAMEMESSAGE_SIZE;
}
public SubPacket(SubPacket original, uint newTargetId)
{
header = new SubPacketHeader();
gameMessage = original.gameMessage;
header.subpacketSize = original.header.subpacketSize;
header.type = original.header.type;
header.sourceId = original.header.sourceId;
header.targetId = newTargetId;
data = original.data;
}
public void SetTargetId(uint target)
{
this.header.targetId = target;
}
public byte[] GetHeaderBytes()
{
var size = Marshal.SizeOf(header);
var arr = new byte[size];
var ptr = Marshal.AllocHGlobal(size);
Marshal.StructureToPtr(header, ptr, true);
Marshal.Copy(ptr, arr, 0, size);
Marshal.FreeHGlobal(ptr);
return arr;
}
public byte[] GetGameMessageBytes()
{
var size = Marshal.SizeOf(gameMessage);
var arr = new byte[size];
var ptr = Marshal.AllocHGlobal(size);
Marshal.StructureToPtr(gameMessage, ptr, true);
Marshal.Copy(ptr, arr, 0, size);
Marshal.FreeHGlobal(ptr);
return arr;
}
public byte[] GetBytes()
{
var outBytes = new byte[header.subpacketSize];
Array.Copy(GetHeaderBytes(), 0, outBytes, 0, SUBPACKET_SIZE);
if (header.type == 0x3)
Array.Copy(GetGameMessageBytes(), 0, outBytes, SUBPACKET_SIZE, GAMEMESSAGE_SIZE);
Array.Copy(data, 0, outBytes, SUBPACKET_SIZE + (header.type == 0x3 ? GAMEMESSAGE_SIZE : 0), data.Length);
return outBytes;
}
/// <summary>
/// Builds a packet from the incoming buffer + offset. If a packet can be built, it is returned else null.
/// </summary>
/// <param name="offset">Current offset in buffer.</param>
/// <param name="buffer">Incoming buffer.</param>
/// <returns>Returns either a BasePacket or null if not enough data.</returns>
public static SubPacket CreatePacket(ref int offset, byte[] buffer, int bytesRead)
{
SubPacket newPacket = null;
//Too small to even get length
if (bytesRead <= offset)
return null;
ushort packetSize = BitConverter.ToUInt16(buffer, offset);
//Too small to whole packet
if (bytesRead < offset + packetSize)
return null;
if (buffer.Length < offset + packetSize)
return null;
try
{
newPacket = new SubPacket(buffer, ref offset);
}
catch (OverflowException)
{
return null;
}
return newPacket;
}
public void DebugPrintSubPacket()
{
#if DEBUG
logger.ColorDebug(
string.Format("Size:0x{0:X} Opcode:0x{1:X}{2}{3}", header.subpacketSize, gameMessage.opcode,
Environment.NewLine,
Utils.ByteArrayToHex(GetHeaderBytes())), ConsoleOutputColor.DarkRed);
if (header.type == 0x03)
{
logger.ColorDebug(Utils.ByteArrayToHex(GetGameMessageBytes(), SUBPACKET_SIZE),
ConsoleOutputColor.DarkRed);
logger.ColorDebug(Utils.ByteArrayToHex(data, SUBPACKET_SIZE + GAMEMESSAGE_SIZE),
ConsoleOutputColor.DarkMagenta);
}
else
logger.ColorDebug(Utils.ByteArrayToHex(data, SUBPACKET_SIZE),
ConsoleOutputColor.DarkMagenta);
#endif
}
}
}