project-meteor-server/FFXIVClassic Map Server/packets/send/Actor/SetActorAppearancePacket.cs

81 lines
2.5 KiB
C#

using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class SetActorAppearancePacket
{
public const ushort OPCODE = 0x00D6;
public const uint PACKET_SIZE = 0x128;
public const int SIZE = 0;
public const int COLORINFO = 1;
public const int FACEINFO = 2;
public const int HIGHLIGHT_HAIR = 3;
public const int VOICE = 4;
public const int WEAPON1 = 5;
public const int WEAPON2 = 6;
public const int WEAPON3 = 7;
public const int HEADGEAR = 12;
public const int BODYGEAR = 13;
public const int LEGSGEAR = 14;
public const int HANDSGEAR = 15;
public const int FEETGEAR = 16;
public const int WAISTGEAR = 17;
public const int UNKNOWN1 = 18;
public const int R_EAR = 19;
public const int L_EAR = 20;
public const int UNKNOWN2 = 21;
public const int UNKNOWN3 = 22;
public const int R_FINGER = 23;
public const int L_FINGER = 24;
public uint modelID;
public uint[] appearanceIDs;
public SetActorAppearancePacket(uint modelID)
{
this.modelID = modelID;
appearanceIDs = new uint[0x1D];
}
public SetActorAppearancePacket(uint modelID, uint[] appearanceTable)
{
this.modelID = modelID;
appearanceIDs = appearanceTable;
}
public SubPacket buildPacket(uint playerActorID, uint actorID)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((uint)modelID);
for (int i = 0; i <= 0x1A; i++)
{
binWriter.Write((uint)i);
binWriter.Write((uint)appearanceIDs[i]);
}
binWriter.Write((uint) 0x1B);
binWriter.Seek(0x20, SeekOrigin.Current);
binWriter.Write((uint) 0x1C);
binWriter.Write((uint) 0x00);
}
}
SubPacket packet = new SubPacket(OPCODE, playerActorID, actorID, data);
return packet;
}
}
}