project-meteor-server/Data/scripts/base/chara/npc/populace/PopulaceCompanyWarp.lua
CuriousJorge 96cb8070be Man0u0 & Man0u1 work progress.
Man0u0 nearly finished.  Needs some misc. background actors Id'd and placed, and some additional bug-testing.
Man0u1 still very early.  Initial area's actors mostly scripted.
2022-02-08 17:35:29 -05:00

132 lines
6.0 KiB
Lua

--[[
PopulaceCompanyWarp Script
Functions:
eventTalkWelcome(player) - Start Text
eventAskMainMenu(player, index) - Shows teleport menu, hides the teleport location at index value to prevent warping to the spot you're at
eventAfterWarpOtherZone(player) - Fades out for warp
eventTalkStepBreak() - Holds the client up for whatever reason?
--]]
require ("global")
warpNpc =
{ --[actorId] = {warpIndex, cityId} -- ()s around name indicate missing NPC + Aethernet
[1500321] = {1, 1}, -- (Storm Private Gardner)
[1500331] = {2, 1}, -- (Storm Private Rich)
[1500323] = {3, 1}, -- (Storm Private Potter)
[1500330] = {4, 1}, -- (Storm Private Hunt)
[1500322] = {5, 1}, -- (Storm Private Abel)
[1500332] = {6, 1}, -- (Storm Private Stone)
[1500339] = {7, 1}, -- (Storm Private Holt)
[1500324] = {1, 2}, -- serpent_private_white
[1500334] = {2, 2}, -- serpent_private_hill
[1500326] = {3, 2}, -- serpent_private_carver
[1500333] = {4, 2}, -- serpent_private_stone
[1500325] = {5, 2}, -- serpent_private_holmes
[1500335] = {6, 2}, -- serpent_private_kirk
[1500327] = {1, 3}, -- flame_private_newton
[1500337] = {2, 3}, -- (Flame Private Tanner)
[1500329] = {3, 3}, -- (Flame Private Morning)
[1500336] = {4, 3}, -- (Flame Private Covey)
[1500328] = {5, 3}, -- flame_private_allen
[1500338] = {6, 3}, -- (Flame Private Yar)
}
aethernet =
{
{ -- 1: Limsa
{zone = 230, x = -424.140, y = 42.000, z = 371.988, r = -2.472}, -- 1 - Aetheryte Plaza
{zone = 133, x = -439.744, y = 40.000, z = 234.376, r = 0.287}, -- 2 - Drowning Wench
{zone = 230, x = -498.131, y = 43.622, z = 60.818, r = 0.254}, -- 3 - The Bismarck
{zone = 230, x = -759.331, y = 12.000, z = 239.413, r = -0.869}, -- 4 - Ferry Docks
{zone = 230, x = -623.582, y = 4.000, z = 369.318, r = 1.736}, -- 5 - Fisherman's Bottom
{zone = 230, x = -525.536, y = 18.000, z = 173.735, r = 3.082}, -- 6 - The Octant
{zone = 133, x = -231.711, y = 12.000, z = 193.573, r = -0.786}, -- 7 - Procession of Terns
{zone = 128, x = -20.783, y = 42.214, z = 146.946, r = 2.046}, -- 8 - Zephyr Gate
},
{ -- 2: Gridania
{zone = 206, x = -107.878, y = 17.524, z = -1343.871, r = 0.657}, -- 1 - Aetheryte Plaza
{zone = 155, x = 96.868, y = 3.480, z = -1211.040, r = 2.582}, -- 2 - Carline Canopy
{zone = 206, x = 86.942, y = 19.789, z = -1420.891, r = 2.965}, -- 3 - Atelier Fen-Yil
{zone = 206, x = -84.621, y = 19.061, z = -1502.665, r = 0.756}, -- 4 - Whistling Miller
{zone = 206, x = 205.101, y = 9.526, z = -1245.405, r = -1.749}, -- 5 - Quiver's Hold
{zone = 206, x = 160.578, y = 25.061, z = -1556.662, r = 1.896}, -- 6 - Wailing Barracks
{zone = 150, x = 318.838, y = 4.036, z = -992.071, r = -0.307}, -- 7 - Mistalle Bridges
{zone = 206, x = -192.167, y = 4.466, z = -1061.777, r = -0.026}, -- 8 - Berlends Bridges
},
{ -- 3: Ul'dah
{zone = 175, x = -190.574, y = 190.000, z = 18.086, r = 2.190}, -- 1 - Aetheryte Plaza
{zone = 175, x = -36.513, y = 192.000, z = 37.130, r = -0.490}, -- 2 - Quicksand
{zone = 209, x = -192.971, y = 230.000, z = 209.348, r = 2.860}, -- 3 - Frondale's Phrontistery
{zone = 209, x = -60.243, y = 200.000, z = 257.718, r = -1.276}, -- 4 - Onyx Lane
{zone = 209, x = -147.633, y = 198.000, z = 160.064, r = -1.600}, -- 5 - Gold Court
{zone = 209, x = -263.776, y = 202.000, z = 206.699, r = -3.135}, -- 6 - Arrzaneth Ossuary
{zone = 170, x = -29.721, y = 182.635, z = -76.313, r = 2.625}, -- 7 - Gate of Nald
{zone = 170, x = 129.957, y = 183.862, z = 220.719, r = 1.515}, -- 8 - Gate of Thal
}
}
function init(npc)
return false, false, 0, 0;
end
function onEventStarted(player, npc, triggerName)
local passLimsa = 2001014;
local passGrid = 2001015;
local passUldah = 2001016;
passCheck = 1; -- 0 = Check player for Aetherpass keyitem. 1 = Ignore it.
npcId = npc:GetActorClassId();
city = warpNpc[npcId][2];
if (city == 1) then
if player:GetItemPackage(INVENTORY_KEYITEMS):HasItem(passLimsa) then
passCheck = 1;
else
if (passCheck == 0) then callClientFunction(player, "eventTalkWelcome", player); end
end;
elseif (city == 2) then
-- if player:GetItemPackage(INVENTORY_KEYITEMS):HasItem(passGrid) then
passCheck = 1;
-- else
-- if passCheck == 0 then callClientFunction(player, "eventTalkWelcome", player); end
--end;
elseif (city == 3) then
if (player:GetItemPackage(INVENTORY_KEYITEMS):HasItem(passUldah)) then
passCheck = 1;
else
if (passCheck == 0) then callClientFunction(player, "eventTalkWelcome", player); end
end
end
if (passCheck == 1) then
choice = callClientFunction(player, "eventAskMainMenu", player, warpNpc[npcId][1]);
if (choice ~= 0) then
callClientFunction(player, "eventAfterWarpOtherZone", player);
wait(1);
player:EndEvent();
local player_zone = player:GetPos()[5];
spawnType = 0x0A;
if (player_zone == aethernet[city][choice].zone) then
GetWorldManager():DoPlayerMoveInZone(player, aethernet[city][choice].x, aethernet[city][choice].y, aethernet[city][choice].z, aethernet[city][choice].r, spawnType);
else
GetWorldManager():DoZoneChange(player, aethernet[city][choice].zone, nil, 0, spawnType, aethernet[city][choice].x, aethernet[city][choice].y, aethernet[city][choice].z, aethernet[city][choice].r);
end;
else
player:EndEvent();
end
end
end