project-meteor-server/Data/scripts/quests/etc/etc1g8.lua

120 lines
3.4 KiB
Lua

require ("global")
--[[
Quest Script
Name: Say it with Wolf Tails
Code: Etc1g8
Id: 110662
Prereq: Level 30, Any DoW/DoM, Etc1l7 complete
]]
-- Sequence Numbers
SEQ_000 = 0; -- Kill Gnawing Gnats.
SEQ_001 = 1; -- Talk to Francis.
SEQ_002 = 2; -- Talk to Imania.
-- Actor Class Ids
ENPC_FRANCIS = 1000566;
ENPC_IMANIA = 1001567;
BNPC_GNAWING_GNATS = 2100609;
-- Quest Markers
MRKR_FRANCIS = 11066201;
MRKR_IMANIA = 11066202;
MRKR_GNAT_AREA = 11066203;
-- Counters
COUNTER_KILLS = 0;
-- Quest Details
QUESTITEM_WOLFTAIL = 11000152;
OBJECTIVE_AMOUNT = 8;
function onStart(player, quest)
quest:StartSequence(SEQ_000);
end
function onFinish(player, quest)
end
function onStateChange(player, quest, sequence)
if (sequence == SEQ_ACCEPT) then
quest:SetENpc(ENPC_FRANCIS, QFLAG_PLATE);
elseif (sequence == SEQ_000) then
quest:SetENpc(ENPC_FRANCIS);
quest:SetENpc(BNPC_GNAWING_GNATS);
elseif (sequence == SEQ_001) then
quest:SetENpc(ENPC_FRANCIS, QFLAG_PLATE);
elseif (sequence == SEQ_002) then
quest:SetENpc(ENPC_IMANIA, QFLAG_REWARD);
quest:SetENpc(ENPC_FRANCIS);
end
end
function onTalk(player, quest, npc, eventName)
local npcClassId = npc.GetActorClassId();
local seq = quest:GetSequence();
-- Offer the quest
if (npcClassId == ENPC_FRANCIS and seq == SEQ_ACCEPT) then
local questAccepted = callClientFunction(player, "delegateEvent", player, quest, "processEventFrancisStart1g8", OBJECTIVE_AMOUNT);
if (questAccepted == 1) then
player:AcceptQuest(quest);
end
player:EndEvent();
return;
-- Quest Progress
elseif (seq == SEQ_000) then
if (npcClassId == ENPC_FRANCIS) then
callClientFunction(player, "delegateEvent", player, quest, "processEventFrancisFree", 0, OBJECTIVE_AMOUNT);
end
elseif (seq == SEQ_001) then
if (npcClassId == ENPC_FRANCIS) then
callClientFunction(player, "delegateEvent", player, quest, "processEventFrancisAfter", 0, OBJECTIVE_AMOUNT);
attentionMessage(player, 25246, QUESTITEM_WOLFTAIL, 1); -- You obtain <item>
quest:StartSequence(SEQ_002);
end
--Quest Complete
elseif (seq == SEQ_002) then
if (npcClassId == ENPC_IMANIA) then
callClientFunction(player, "delegateEvent", player, quest, "processEventImania");
callClientFunction(player, "delegateEvent", player, quest, "sqrwa", 200, 1, 1, 9);
player:CompleteQuest(quest);
elseif (npcClassId == ENPC_FRANCIS) then
callClientFunction(player, "delegateEvent", player, quest, "processEventFrancisAfterFree", 0, OBJECTIVE_AMOUNT);
end
end
quest:UpdateENPCs();
player:EndEvent();
end
function onKillBNpc(player, quest, bnpc)
if (quest:GetSequence() == SEQ_000 and bnpc == BNPC_GNAWING_GNATS) then
local counterAmount = quest:GetData():IncCounter(COUNTER_KILLS);
attentionMessage(player, 50041, 3100611, counterAmount, OBJECTIVE_AMOUNT); -- The <dispName> has been defeated. (X of Y)
if (counterAmount >= OBJECTIVE_AMOUNT) then
attentionMessage(player, 25225, quest:GetQuestId()); -- Objectives complete!
quest:StartSequence(SEQ_001);
end
end
end
function getJournalInformation(player, quest)
return quest:GetSequence() == SEQ_002 and 1 or 0, 0, 0, 0, OBJECTIVE_AMOUNT;
end
function getJournalMapMarkerList(player, quest)
local sequence = quest:getSequence();
if (sequence == SEQ_000) then
return MRKR_GNAT_AREA;
elseif (sequence == SEQ_001) then
return MRKR_FRANCIS;
elseif (sequence == SEQ_002) then
return MRKR_IMANIA;
end
end