project-meteor-server/Data/scripts/quests/etc/etc1u4.lua

126 lines
3.7 KiB
Lua

require ("global")
--[[
Quest Script
Name: The Customer Comes First
Code: Etc1u4
Id: 110679
Prereq: Level 30, Any DoW/DoM
]]
-- Sequence Numbers
SEQ_000 = 0; -- Kill Stormcry monsters.
SEQ_001 = 1; -- Talk to Cahernaut.
SEQ_002 = 2; -- Talk to Cahernaut.
-- Actor Class Ids
ENPC_CAHERNAUT = 1000915;
ENPC_HALDBERK = 1000160;
BNPC_STORMCRY_QUARTERMASTER = 2180210;
BNPC_STORMCRY_BOATSWAIN = 2180211;
BNPC_STORMCRY_POWDER_MONKEY = 2180212;
-- Quest Markers
MRKR_HALDBERK = 11067901;
MRKR_STORMCRY = 11067902;
MRKR_HALDBERK2 = 11067903;
-- Counters
COUNTER_QUESTITEM = 0;
-- Quest Details
OBJECTIVE_ITEMID = 11000156;
OBJECTIVE_AMOUNT = 8;
function onStart(player, quest)
quest:StartSequence(SEQ_000);
end
function onFinish(player, quest)
end
function onStateChange(player, quest, sequence)
if (sequence == SEQ_ACCEPT) then
quest:SetENpc(ENPC_CAHERNAUT, QFLAG_PLATE);
elseif (sequence == SEQ_000) then
quest:SetENpc(ENPC_HALDBERK, QFLAG_PLATE);
quest:SetENpc(ENPC_CAHERNAUT);
elseif (sequence == SEQ_001) then
quest:SetENpc(BNPC_STORMCRY_QUARTERMASTER);
quest:SetENpc(BNPC_STORMCRY_BOATSWAIN);
quest:SetENpc(BNPC_STORMCRY_POWDER_MONKEY);
quest:SetENpc(ENPC_HALDBERK);
quest:SetENpc(ENPC_CAHERNAUT);
elseif (sequence == SEQ_002) then
quest:SetENpc(ENPC_HALDBERK, QFLAG_REWARD);
end
end
function onTalk(player, quest, npc, eventName)
local npcClassId = npc.GetActorClassId();
local seq = quest:GetSequence();
-- Offer the quest
if (npcClassId == ENPC_CAHERNAUT and seq == SEQ_ACCEPT) then
local questAccepted = callClientFunction(player, "delegateEvent", player, quest, "processEventCahernautStart");
if (questAccepted == 1) then
player:AcceptQuest(quest);
end
player:EndEvent();
return;
-- Quest Progress
elseif (seq == SEQ_000) then
if (npcClassId == ENPC_CAHERNAUT) then
callClientFunction(player, "delegateEvent", player, quest, "processEventCahernautFollow");
elseif (npcClassId == ENPC_HALDBERK) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent005_1", OBJECTIVE_AMOUNT);
quest:StartSequence(SEQ_001);
end
elseif (seq == SEQ_001) then
if (npcClassId == ENPC_HALDBERK) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent005_1Follow");
elseif (npcClassId == ENPC_CAHERNAUT) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent005Cahernaut");
end
--Quest Complete
elseif (seq == SEQ_002) then
if (npcClassId == ENPC_HALDBERK) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent010_1");
callClientFunction(player, "delegateEvent", player, quest, "sqrwa", 200, 1, 1, 9);
player:CompleteQuest(quest);
end
end
quest:UpdateENPCs();
player:EndEvent();
end
function onKillBNpc(player, quest, bnpc)
if (quest:GetSequence() == SEQ_001 and (bnpc == BNPC_STORMCRY_BOATSWAIN or bnpc == BNPC_STORMCRY_POWDER_MONKEY or bnpc == BNPC_STORMCRY_QUARTERMASTER)) then
local counterAmount = quest:GetData():IncCounter(COUNTER_QUESTITEM);
attentionMessage(player, 25226, OBJECTIVE_ITEMID, 1, counterAmount, OBJECTIVE_AMOUNT); -- You obtain <item> (X of Y)
if (counterAmount >= OBJECTIVE_AMOUNT) then
attentionMessage(player, 25225, quest:GetQuestId()); -- Objectives complete!
quest:StartSequence(SEQ_002);
end
end
end
function getJournalInformation(player, quest)
return quest:GetData():GetCounter(COUNTER_QUESTITEM);
end
function getJournalMapMarkerList(player, quest)
local sequence = quest:getSequence();
if (sequence == SEQ_000) then
return MRKR_HALDBERK;
elseif (sequence == SEQ_001) then
return MRKR_STORMCRY;
elseif (sequence == SEQ_002) then
return MRKR_HALDBERK2;
end
end