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108 lines
2.8 KiB
Lua
108 lines
2.8 KiB
Lua
require ("global")
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--[[
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Quest Script
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Name: Revenge on the Reavers
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Code: Etc1l3
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Id: 110636
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Prereq: Level 45, Any DoW/DoM
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]]
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-- Sequence Numbers
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SEQ_000 = 0; -- Kill Reavers.
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SEQ_001 = 1; -- Talk to Chaunollet.
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-- Actor Class Ids
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ENPC_CHAUNOLLET = 1000125;
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BNPC_REAVER_CLAWS = 2180301;
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BNPC_REAVER_FINS = 2180302;
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BNPC_REAVER_EYES = 2180303;
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-- Quest Markers
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MRKR_REAVER_AREA = 11063601;
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MRKR_CHAUNOLLET = 11063602;
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-- Counters
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COUNTER_QUESTITEM = 0;
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-- Quest Details
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OBJECTIVE_AMOUNT = 8;
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function onStart(player, quest)
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quest:StartSequence(SEQ_000);
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end
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function onFinish(player, quest)
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end
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function onStateChange(player, quest, sequence)
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if (sequence == SEQ_ACCEPT) then
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quest:SetENpc(ENPC_CHAUNOLLET, QFLAG_PLATE);
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elseif (sequence == SEQ_000) then
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quest:SetENpc(ENPC_CHAUNOLLET);
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quest:SetENpc(BNPC_REAVER_EYES);
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quest:SetENpc(BNPC_REAVER_FINS);
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quest:SetENpc(BNPC_REAVER_CLAWS);
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elseif (sequence == SEQ_001) then
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quest:SetENpc(ENPC_CHAUNOLLET, QFLAG_REWARD);
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end
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end
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function onTalk(player, quest, npc, eventName)
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local npcClassId = npc.GetActorClassId();
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local seq = quest:GetSequence();
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-- Offer the quest
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if (npcClassId == ENPC_CHAUNOLLET and seq == SEQ_ACCEPT) then
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local questAccepted = callClientFunction(player, "delegateEvent", player, quest, "processEventChaunolletStart");
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if (questAccepted == 1) then
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player:AcceptQuest(quest);
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end
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player:EndEvent();
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return;
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-- Quest Progress
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elseif (seq == SEQ_000) then
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if (npcClassId == ENPC_CHAUNOLLET) then
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callClientFunction(player, "delegateEvent", player, quest, "processEvent000Chaunollet");
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end
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--Quest Complete
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elseif (seq == SEQ_001) then
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if (npcClassId == ENPC_CHAUNOLLET) then
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callClientFunction(player, "delegateEvent", player, quest, "processEvent010Chaunollet");
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callClientFunction(player, "delegateEvent", player, quest, "sqrwa", 200, 1, 1, 9);
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player:CompleteQuest(quest);
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end
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end
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quest:UpdateENPCs();
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player:EndEvent();
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end
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-- TODO FINISH THIS
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function onKillBNpc(player, quest, bnpc)
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if (bnpc == BNPC_REAVER_EYES or bnpc == BNPC_REAVER_FINS or bnpc == BNPC_REAVER_CLAWS) then
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local counterAmount = quest:GetData():IncCounter(COUNTER_QUESTITEM);
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attentionMessage(player, 51062, 0, counterAmount, 4); -- You obtain <item>
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if (counterAmount >= OBJECTIVE_AMOUNT) then
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attentionMessage(player, 25225, quest:GetQuestId()); -- Objectives complete!
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quest:StartSequence(SEQ_001);
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end
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end
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end
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function getJournalInformation(player, quest)
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return quest:GetData():GetCounter(COUNTER_QUESTITEM);
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end
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function getJournalMapMarkerList(player, quest)
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local sequence = quest:getSequence();
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if (sequence == SEQ_000) then
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return MRKR_REAVER_AREA;
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elseif (sequence == SEQ_001) then
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return MRKR_CHAUNOLLET;
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end
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end |