project-meteor-server/data/scripts/commands/ability/second_wind.lua
yogurt c5ce2ec771 Combat additions
Added formulas for base EXP gain and chain experience
Added basic scripts for most player abilities and effects
Added stat gains for some abilities
Changed status flags
Fixed bug with player death
Fixed bug where auto attacks didnt work when not locked on
Added traits
2018-04-18 16:06:41 -05:00

39 lines
1.2 KiB
Lua

require("global");
require("modifiers");
--require("ability");
function onAbilityPrepare(caster, target, ability)
return 0;
end;
function onAbilityStart(caster, target, ability)
return 0;
end;
--http://forum.square-enix.com/ffxiv/threads/51208-2nd-wind-modifier
--The primary modifier for SW is class level.
--There are three other factors that contribute to SW:
-- PGL's SW trait, which increases potency by 25%.
-- A bonus from INT (2INT=1HP)
-- An additional random integer (580 at level 50. +/- 3%)
function onSkillFinish(caster, target, skill, action, actionContainer)
--Base formula isn't quit known yet
local amount = 100;
--Heals can vary by up to ~3.5% in either direction
amount = math.Clamp(amount * (0.965 + (math.rand() * 7.0)), 0, 9999);
--PGL gets an INT bonus for Second Wind
if caster.GetClass() == 2 then
amount = amount + caster.GetMod(modifiersGlobal.Intelligence) / 2;
end;
--27120: Enhanced Second Wind
if caster.HasTrait(27120) then
amount = amount * 1.25;
end;
--DoAction handles rates, buffs, dealing damage
action.DoAction(caster, target, skill, actionContainer);
end;