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	New scripts for commands and effects that use the new function signatures and work with the new statuseffectcontainer
		
			
				
	
	
		
			19 lines
		
	
	
		
			890 B
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			19 lines
		
	
	
		
			890 B
		
	
	
	
		
			Lua
		
	
	
	
	
	
| --The amount of time it takes to fully charge varies depending on how much MP it has to restore, meaning its not just a percent every tick
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| --Based on a few videos it seems like it heals for 0.5% of max MP every second, traited. This is an early guess but it seems correct
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| --Untraited is less clear. It could be 0.25%, 0.30%, or 0.40%. Guessing it's 0.30
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| 
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| function onTick(owner, effect, actionContainer)
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|     local percentPerSecond = 0.0030;
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| 
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|     if effect.GetTier() == 2 then
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|         percentPerSecond = 0.005;
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|     end
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| 
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|     local amount = percentPerSecond * owner.GetMaxMP() + 0.25;
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|     effect.SetExtra(effect.GetExtra() + amount);
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|     if effect.GetExtra() >= effect.GetMagnitude() then
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|         --223242: Fully Blissful Mind
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|         owner.statusEffects.ReplaceEffect(effect, 223242, 1, effect.GetMagnitude(), 0xffffffff);
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|         --owner.statusEffects.ReplaceEffect(effect, true);
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|     end
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| end |