project-meteor-server/Map Server/Packets/Send/Player/SetCompletedAchievementsPacket.cs
2019-07-26 23:24:06 -04:00

69 lines
2.7 KiB
C#

/*
===========================================================================
Copyright (C) 2015-2019 Project Meteor Dev Team
This file is part of Project Meteor Server.
Project Meteor Server is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Project Meteor Server is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
===========================================================================
*/
using Meteor.Common;
using System.IO;
namespace Meteor.Map.packets.send.player
{
class SetCompletedAchievementsPacket
{
//Achievenments are +1 and up, except for Quests and GCs which is +2
public const int CATEGORY_BATTLE = 000;
public const int CATEGORY_CHARACTER = 050;
public const int CATEGORY_CURRENCY = 200;
public const int CATEGORY_ITEMS = 250;
public const int CATEGORY_SYNTHESIS = 300;
public const int CATEGORY_GATHERING = 400;
public const int CATEGORY_MATERIA = 550;
public const int CATEGORY_QUESTS = 600;
public const int CATEGORY_SEASONAL_EVENTS = 700;
public const int CATEGORY_DUNGEONS = 750;
public const int CATEGORY_EXPLORATION = 800;
public const int CATEGORY_GRAND_COMPANY = 820;
public const ushort OPCODE = 0x019A;
public const uint PACKET_SIZE = 0xA0;
public bool[] achievementFlags = new bool[1024];
public SubPacket BuildPacket(uint sourceActorId)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
byte[] binStream = Utils.ConvertBoolArrayToBinaryStream(achievementFlags);
if (binStream.Length <= PACKET_SIZE - 0x20)
binWriter.Write(binStream);
else
Program.Log.Error("Failed making SetCompletedAchievements packet. Bin Stream was too big!");
}
}
return new SubPacket(OPCODE, sourceActorId, data);
}
}
}