project-meteor-server/FFXIVClassic Lobby Server
2016-03-30 20:49:37 -04:00
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common Folder rename: FFXIVClassic_Lobby_Server to FFXIV Classic Lobby Server. 2016-03-17 14:33:58 -04:00
dataobjects Added hair variation to the db. Turned out the hair highlight color was mis-sized (1 byte not 2) causing an invalid number when a variation was there. 2016-03-20 12:18:41 -04:00
packets Folder rename: FFXIVClassic_Lobby_Server to FFXIV Classic Lobby Server. 2016-03-17 14:33:58 -04:00
Properties Folder rename: FFXIVClassic_Lobby_Server to FFXIV Classic Lobby Server. 2016-03-17 14:33:58 -04:00
utils Added new DB changes to character creator. Overhauled the get character methods to include as much data as possible. Fixed an issue with undergarments not being set properly for certain race/classes. 2016-03-20 11:49:09 -04:00
app.config Folder rename: FFXIVClassic_Lobby_Server to FFXIV Classic Lobby Server. 2016-03-17 14:33:58 -04:00
ClientConnection.cs Receive routine in the lobby server now checks if bytes read is > (not >=) than 0. This was causing connections to stay active and cause the CPU to get bogged down. 2016-03-30 20:16:59 -04:00
ConfigConstants.cs Folder rename: FFXIVClassic_Lobby_Server to FFXIV Classic Lobby Server. 2016-03-17 14:33:58 -04:00
Database.cs Added hair variation to the db. Turned out the hair highlight color was mis-sized (1 byte not 2) causing an invalid number when a variation was there. 2016-03-20 12:18:41 -04:00
FFXIVClassic Lobby Server.csproj Reversed change to output folder that was done in previous pull request merge. 2016-03-30 20:49:37 -04:00
packages.config Folder rename: FFXIVClassic_Lobby_Server to FFXIV Classic Lobby Server. 2016-03-17 14:33:58 -04:00
PacketProcessor.cs Added new DB changes to character creator. Overhauled the get character methods to include as much data as possible. Fixed an issue with undergarments not being set properly for certain race/classes. 2016-03-20 11:49:09 -04:00
Program.cs Folder rename: FFXIVClassic_Lobby_Server to FFXIV Classic Lobby Server. 2016-03-17 14:33:58 -04:00
Server.cs Receive routine in the lobby server now checks if bytes read is > (not >=) than 0. This was causing connections to stay active and cause the CPU to get bogged down. 2016-03-30 20:16:59 -04:00